Oooh, I haven't seen the "more" button, I'm blind... It works like a charm.
Beside calling the HUD via schematic, you can also set up the HUD to auto show and control displaying it via display conditions (e.g. using game states).
Yeah, It was my ini…
@Acissathar
Oooh, thank you so much, you've just given me some super useful tips.
So, in short, I can use a Battle Component in the scene to override the Start and End battle Schematics for this special battle, then, I override the combatant Turn…