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Remove, Copy, Move Up, Move Down.
Add 1 more, disable/enable. This will be use for testing feature without having to delete and re-add it.
Status changes of your target changes can directly use the Schematic change type to start a schematic.
Where is this? Please give location if you are addressing a feature. The editor is cluttered.
https://imgur.com/a/7bQrmwt
Using solution #2, The Thorn Damage trigger on my player group, but not the attacker. Switch user/target doesn't do anything.
ORK is awesome, but most of it is just placeholder. Do you have any plans to integrate with other projects? Unity does a lot of sales, we can make this better.
Invector character controller:
https://assetstore.unity.com/packages/tools/game-toolk…
How do I change Attack Modifier on when an enemy is spawned? This will add some randomness to the spawn. I see Change Defense Modifier ID with no start value.
Can you give me an example of Defense Modifier being used in an RPG?
Defense Modifiers work with Water Type taking Water attacks. What if we need a Grass type that resist water, ground, grass, and electric? Do I need to add each modifier individually?
I was using the Target Selection, which is Action Based.
This problem has been solved after switching to Selected Targets, Individual Targets.
You can close this ticket or mark it as complete. Thanks!
I am trying to make it like World of Warcraft selection. I click on an NPC, a circle will show at the target's feet.
https://cdn-wow.mmoui.com/preview/pvw9119_thumb.jpg