Well I got it solved...
I had to delete an Makinom/Ork plugin... then it's working just as it should! :)
Also for the reference, no custom formulas, from unity 5.4.2 to 5.5.2. Ork version I don't recall the old version, but quite old one ;)
/T
Thanks guys!
Well the combat will be a custom made one... since we couldn't achieve what we were after when it came to realtime combat. We have just started the basics of it, so not that much to share yet :p
Thanks Keldryn!
Yea I think Evil System has several nice GUI's to choose from too. It's so fun planning and putting the environments together... I really like that :)
Long time no see.....
Time for an update...
Revamped the starting village simply to look better.
Also started to work on the Ashenby mine environment which you will see screenshots of down below:
So the work is coming along... slow but ste…
That did the trick with the Orkframework window not being functional... :)
However when I try to start the game then the main menu quickly shows up just to be removed and the following error message appears:
NullReferenceException: Object referenc…
When you spawn the prefab try to adjust the the Y offset on the spawn prefab event node. See what happens if you do that.
**Edit you should also be able to adjust the position of the effects on the prefab itself and save it
I recorded a video of the very first part of the starting area. Mind that the character speed is about twice as fast as it normally would run, but that's due to testing purposes.
Also this is VERY pre-alpha. And the lightning is currently too dark…
Currently the project folder is 36 GB... however ofc not all that is within the game :)
It's when I click on the confirmation screen.. Yes I have Update Events enabled.
Since you lead me to this...then I had to test to not update events. Then it w…
Ok so now I have deleted the library.... it took a good couple of hours to rebuild. I then took a combatant and selected copy and then save = crash!
So clueless what to do :(
Thanks to both of you for your suggestions...
I tried to import the project to my test project and ofc I don't experience any problems there. So sending that over to you isn't really gonna help :p
@Firrerreo So basically what you did was just to d…
Grrrr....
For some reason I am back to square one again....
I just updated to latest Ork and now as soon I remove one combatant and try to save Ork then Unity crashes.
Hmmm ok the problem occurs when I try to REMOVE, ADD or COPY a combatant (this…
Hi as I mentioned, I have deactivated the auto activate damage dealer on the event since I have an activate damage dealer node at the end.
Also the animation wait time that's there is already matched with the animation so that the animation reaches…
Ok I got some steps further....
For some reason if I disabled the AutoActivate Damage Dealer on settings on my Animate BattleEvent and instead added a Activate Damage Dealer node at the end then it's working.
See screenshot of this event below:
…