CyberBotX

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CyberBotX
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  • I really hate to bump posts when I was the last one to post, but I really need a solution here. I am unsure why Auto Attack is giving me so many issues. The player getting stuck when there is nothing to attack seems like it could be a bug. It only …
  • Thanks for that tip, that fixed part of my issue. I still have the issue with the player getting stuck in the attack and being unable to control them, though. I can't always duplicate it, and I'm not sure if this is an issue with the auto attack sys…
  • I was completely unaware that ORK didn't handle the looping. Thanks for the tip, fixing it on the FBX worked perfectly. :D
  • I did have Auto Move Animation turned on. I still wasn't getting any animations on movement, but once I put a Character Controller on the enemy, I was getting animations again. I have a different issue with animations but I will make a separate post…
  • I think I might've fixed the issue with attacking too early, at least with ORK 2.0.7. Another issue, though. When I click in an area and the auto attack starts to happen, the player doesn't turn towards the enemies, so the damage zone on the player…
  • I've got a Move AI on the enemy, so I can't add a character controller. Is there some way to have a move AI but still have collisions being detected? I still have the issue of them doing their attack and then moving in closer. Ideally I'd want them …
  • I tried this and it is close to what I was looking for. However, something I should've mentioned (I completely forgot to do this), the game I'm working on is similar in style to Diablo and Torchlight. I've got movement set to use the mouse, so ORK s…
  • I didn't have a box radius set, but even after doing that, the enemy still comes up to the player and circles around them. The enemy has a capsule collider on them and the player has a character controller on them. The enemy's capsule collider is no…

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