I make script for autoload all Players animation and gift them a new Default Names to cross all players and to be simple to use in ORK System... (the same i make for All Enemies )
It seem ORK system load the All animation before autoload script fin…
Sorry...
This is not my target (HUD of Type "Control" Display Control elements in menu screen)
My Target is how to Display All Player Name or Icon for change to the next equipment player page
without leaving Equipment menu and using Next and Previ…
Thank you Catcimber.....
But I am really sorry it is same problem..
step 1
If I use Combatant spawner component or combatant component it is Same result..
See this YouTube (Waypoint Order is correct...)
step 2
I Add Event interaction compon…
I am Not using the Combatant spawner now... Because I focus in the Right order walk.. Waypoint 0 then Waypoint 1 the waypoint 2 (in Loop)
and not Change this order Even After Stop and back to walk (player collide with the Person)
I see.. this is Better method but here more problems
Example:
1)-I a make a move AI And Name it.. TownMove (Combatants\Move AI).
2)-Add combatant component to Person object then I make Prefab for it.
3)-Add a new Combatant and name it to Ali then…
I see...
Now the event is repeat....
thanks
But there is another problem
when the player collide with the Person ..... the walk person is not stop
I am try to make:
1)- the person stop.. if collide with player.
2)- the person continue walk.. if p…
You are right... I can use Custom Script it is really easy.... But I want Control animation from Event System...
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((gamingislove :- You could set the animation speed to 0 to pause it and back to 1 to play it again…