We're using new UI!
Yeah, that's true, but still preferable as we'd still want the overall dialogue typing speed to be consistent between PC / Console / variable framerates, etc!
Oh no; since updating, ‘Ignore Height Distance’ actually breaks all of the instances I use it, in my case! Now everyone sinks into the ground because they're not ignoring Y height; in fact it has the same behavior with it on or without.
What exactl…
Congrats! Super happy to see it finally arrive!
Gonna consider upgrading RFI up to Makinom2, since we generally only really used UI in ORK. Does the ORK-Makinom Connection Plugin still exist for M2?
Ah, that's funny, I came looking for the exact same topic.
Ideally the currency would have its own unique set limit that can be changed (so you can upgrade the capacity, etc).
An extra option that would be useful is for Item Collectors to NOT tr…
Gotcha! Looking forward to the fix. :D
It was a fairly recent development, I'm not sure when it started happening; I noticed it because upon the Fade-In on scene change, the black fade animation literally stutters for a moment while in mid-fade, ma…
Thanks, it's super appreciated! :D The way we're set up with environmental damage dealers, we don't actually even particularly need anything to be learned manually, it's mostly just an extra step for us.
I've currently got all enemies set to a sin…
No worries; gave me a chance to refactor a lot of my variable usage! c: I had just forgotten about the warning when I had updated. We jumped directly to 2.29x.
Also, yep, we use environmental damage dealers exclusively for all of our hitboxes!
Here's a weird one: updated our project from 2.26 to current.
A few battle events have gone completely blank when I open then, and they register as blank as well when run.
I open them in an old version of the project, and they seem perfectly norm…
Still occurs with the newest update! (We were 2.26, so pretty far behind!)
Also on a side note, 2.27, while an excellent update; took quite a toll on the project. It broke almost every variable condition in the game! Ouch! Greatly enjoying the QoL …
Got this error as well, after updating Makinom and ORK to the latest update!
After updating the rest of our code to work with the update; we get the 'No Makinom Project Asset found!' when it was working just before the update. :(
The zero second w…
@SuperYao Thank you! Sorry for the late response;
We have a pretty good amount of custom code, and we use ORK/Makinom as a database for enemies/items, etc! I also do all of our cutscenes, scene management etc in ORK and Makinom, but we do have sev…