File -> Build Settings, make sure the target scene is in there.
If that didn't work you might want to try Assets -> Reimport All. This takes forever to do in large projects, but it helped me when I had a similar problem.
This is probably really stupid, but I was surprised that I can't access ORK at all after running a non-starter scene as a test. I mean, if I try opening an ORK editor window after running a scene it just straight up paralyses Unity.
Good posts, thanks dudes.
I managed to make my loading screens work, but there is one issue (bug? my incompetence?) even though "Scene Change Type" is set to All, the loading screen doesn't show up when I load a game -- but it does work properly in…
It would be helpful to have a console display something (defined in Game -> Console Settings) when game gets saved or loaded.
Edit: displaying console notifications when a player enters new area would be great as well -- I pretty much use consol…
The last update fixed some console-related issues, but it also introduced a new minor, but annoying problem.
After a console is populated with text, the scrolling slider appears in a wrong place (padding issue?):
After you fade out/fade in the c…
False alarm.
Turns out I'm rather extraordinary stupid. Like Kirb said, the list only applies to people *running* the tilt. In my defence, that screen was the first thing they decided to show me which seems like a bad design choice. In any case, my…
I've been getting the same error lately. It has a strange effect: sometimes it does nothing, sometimes it breaks various project elements, both ORK and non-ORK in an unpredictable way.
I eventually made the error go away by deleting Library and Pro…
hellwalker said: I searched some more and one guy at RPG Codex forum seems to have made it work with this asset - https://www.assetstore.unity3d.com/en/#!/content/10686
TBTK will work for a game that consists of a sequence of battle arenas. It's a …
The short answer is that ORK is very flexible and it will surprise you.
The long answer is that there are certain issues, including a fairly big one, but all things considered, I can't recommend ORK enough. Here are some of the more obvious prob…
Consoles are rather buggy.
1) Increasing the amount of Maximum Lines in Console Settings -> Base Settings doesn't appear to do anything: my console is still limited to 30 or so lines.
2) Language selection doesn't work properly for console-base…
Yeah I think I should be able to attach a battle event to an ability and set it up to interact with variables of an object. I completely forgot you could attach events to abilities (ORK is the bestest).