I've gotten up through the end of the Battle AI part of the tutorial. Note that I'm not using the tutorial assets and haven't set up any of my menu system yet. When I go to playtest moving around on the grid in the battle, the grid-map loads, enemie…
I've been working through that tutorial and have gotten my basic movement (running around) to work with ASDW controls and a mouse for looking. But I'm having trouble getting walk/run to work right: when I press the forward button (w) the speed param…
1. I'm not finding any 'Loop' nodes. is that an ORK 3 thing? I can create a loop, of course.
2. Also, I tried setting the rotation so that it would share the user's rotation by initializing a local vector 3 variable, using a transform to variable no…
Thank you! That solved that problem. Any idea why it might not be spawning the whole group when I set the store grid cell node to a template that includes 3 hexes, the spawn combatant node to "use group true" with a group that includes 3 of the comb…
Alright. So. Say Combatant 1 has an ability "Firebolt" it's Target Change 0 subtracts a certain amount from the targets "HP" status based on a formula and has "Use Defense Effects" enabled. Combatant 1 uses Firebolt on Combatant 2.
Combatant 2 has …
If a status effect (let's call it "super defense") grants status conditions (let's say a bonus to the "defense" status), and also a 'defense status effect' that removes the "super defense" status effect itself From the user (change: remove, switch u…
4b) The QTE is contained within a battle event that I call from within the animating event of various abilities. I know it shares local variables with the animating event that calls it. Would it also share "users" and "targets"?
4c) Also, if I stor…
all of that is pretty clear, I do have a question about 3b2 though. Would the poison apply on all of the users attacks that were set up to use attack effects? Is there a way to designate only some of their attacks as appropriate for the effect? For …
1.A.) Alright, so, let me just repeat back to make sure I understand:
The combatant in question (let's say Combatant A) has a passive ability with a bunch of custom events. There is one such custom event per element, and each such custom event just…
b3. does that essentially mean at the start of a new overall battle turn when the initiative is calculated / or the end when it can no longer find combatants who have not had a turn yet? Or is that determined another way?