Worked fine!
Thanks for the guidance!
It seems I don't quite understand the meaning of "Object" in the makinom node.
I would like to be able to handle makinom nodes more freely.Is there any content that can be used as a reference for data keys?
Let me ask the question again about "Combatant Selections".
In the "Combatant Selections" node there is a group setting, is there a way to list only members who are non-battle groups and are still alive?
Currently my project shows members, both al…
I see!
Like "body.m_PathPosition", I can follow the hierarchy with "dots"!
Enough information. thank you!
I would like to explore the hierarchy of properties of interest.
Admittedly I didn't distinguish between "Additional" and "Custom".
Based on that, I couldn't understand the problem even if I looked at the settings, so it would be helpful if you could see the attached image.
And the reason why the inventory butt…
Thanks for the answer!
I've tried the Cancel input key defined in "UI Boxes" but it doesn't seem to work.
As a result of some verification, the Cancel input key works for "Combatans Selections" called via "Inventory" of "MenuScreens".
However, fo…
Let me ask you another question about "Combatant Selection".
Is it possible to assign a cancel input key to "Combatant Selection" like "Close Screen Key" in "MenuScreens"?