Gurdin

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Gurdin
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  • @gamingislove Thanks a ton for the solution! @kiwi Thanks a ton for trying! Maybe I'll switch to ORK 3 someday and then I'll know ;)
  • oh my god, you're right! I messed up the UI, so it looks like it doesn't, but I was looking at the normal experience. Apologies for wasting your time!
  • Ahh! Sneaky little bugger! Good that you found the problem though! Thanks for the fix in advance!
  • That is enabled. Very weird. Could I force the HUD to update through script? If yes, how would I do that?
  • While that is possible, it's not really what I'm looking for, cus it still puts them in a list. What I would ideally like to have is for every key to go to the target you'd expect. So it starts of with the highlight on the enemy in front. Pressing …
  • Managed to access the combatant through here: http://orkframework.com/tutorial/howto/accessing-a-game-objects-combatant/ And I found the way to actually access the equipment type based on ID. If anyone else is struggling with this: combatant.Equipm…
  • I would like to get the weapon type specifically for the combatant that the script is attached to, is that possible? Could this be done with makinom too?
  • Finally got more time to spend on this. ^^ I really only need to change the animator in battle. I can change the animator with script. How do I check the item type of the equipped weapon though? I figured I'd simply put a script on the combatant's…
  • Wow, I knew it was gonna be something dumb like that. It works now! Thanks a ton! This is awesome!
  • I've tried a whole bunch of things, but nothing seems to work. D: In the image you can see the setup that I thought would most likely have to work when I look at the 'Child Linking'-how to. The bow prefab is shown, but the string is not animating…
  • Oh wow, for some reason I never saw that tutorial. So I should make sure the bow is skinned to the bones in blender(or maya or whatever) and ORK can pick up on that, as long as it's all named the same, the animation is there on the character, and I…
  • So I think I should have 3 seperate equipment viewers for the bow then, 1 for the bow, and 1 for each side of the string. Does the equipment viewer take into account any of the bone properties, like scaling as well? Also, I might run into problems…
  • So I used the ability menu part, I just have an issue with the menu being active or not. If the menu part isn't active, the tooltips don't show up. This isn't a problem for the status values. I can only get it active by clicking on it, the 'Cursor …
  • I have 'allow preview' activated in the turn order HUD settings, but it doesn't seem to change on target selection. I have an ability that does delay the turns properly, but when I target the enemy with that skill, their turn order HUD flashes so I …
  • I think there's still a problem then. I'm using Mecanim. The transition from the evade animation is set to just have an exit time. Using the damage types settings I have the evade animation trigger, but after that animation there's no trigger and I…
  • Hahaha, that is possible. I did test it a lot though, cus I didn't want to ask for no reason. my version is 2.25, I updated a short while ago. It might still be I got the same one randomly, the nature of randomization can get weird. It's working n…
  • Immediate extra question regarding the steal settings. Is it possible for an item to be stolen without it being in the combatant's inventory. I want to setup enemies to have interesting items to steal, that do not necessarily drop from them. I do h…
  • That first option didn't seem to work. It always started the battle with the first group defined in the component. So I used the second option, that works of course. :)
  • Oh man, it would be so awesome if previews and animations work! Any possibility of a loose ETA? Would it be possible, when using multi-turns combat, to delay a turn for a set amount of turns. So you delay an enemy for a turn, so one player combatan…
  • Object variables aren't saving Vector3 values for me either. I managed to fix it for now, by using float values and just having an x,y,z value for the position. Right now I just have to get a move on, I'll try to setup a test project some other time…