Yes I used that wrapper, and I figured out the problem in the end.
For those who come across this in the future: make sure your player prefab is actually tagged as Player. Such a simple mistake, easily overlooked, that caused a whole heap of troub…
Is thread hijacking allowed? I didn't want to create a whole new thread for exactly this situation. If it's better in its own thread I can delete this question and setup a new thread about it.
Per @Dreamwalker23 's instructions, "Follow ootii camer…
The new additions seem to be doing the trick, but I'd still be very interested in seeing your journal solution still, @hellwalker . I might want to implement something similar, so thanks for the offer :)
Thanks to both of you for the answer! My instincts were telling me that it was on QM's side that was either overriding or not listening to Ork's blocking command. Never even considered it might be a timing issue.
@hellwalker I'm not in a huge rush …
Thanks for the reply, both of you! I'm going to try the Mount Object node first thing I do when I get back to work, and give an update if it works how I wanted it to. :D