I haven't been looking into ORK 3 for too long, but I want to ask if this version includes combat logs that can show rolls and bonuses to rolls. Something like this :
or this :
or
This feature is a standard nowadays in RPGs, Pathfinder games …
Have an empty object in the scene and add npc component to it. This way you can have it as an actor.
You could also have npc invisible and turn him visible during cutscene. There is a node for that.
I tested a new Ork for a while and I liked what I saw. The menu on the right is very handy for finding options you need. You can search combatants/abilities etc by searching only by a type (although I would love to be able to assign things to more t…
Some people may quit early due to being frustrated with a slow movement speed. If the movement speed change doesn't serve any gameplay purpose other than to provide a sense of progression I would recommend to give access to Dolphin Dash at the begin…
Reading through your updates it seems you feel more comfortable working with Ork 3 than you expected to, I am excited to see what cool feature you will add during its lifecycle :)
Are slimes characters, seems to open grounds for a very interesting discussion :) What about "characters & monsters"?
Then I would call this system a "party wide/ based initiative system".
hellwalker said: Maybe Stats instead of attributes?
Status values are now used for chances and experience. Calling those stats feels awkward.
hellwalker said: Combatant could be changed to Character.
100% agree
I don't think there ever was something as an official name for such a thing. Status values in Ork are so encompassing part of a system that I think most people would just refer to them as numerical values. I would recommend you leave it as it is.
…
Other changes you made are good, but:
- status values > attributes
is horrible.
Attributes are usually defined as intrinsic characteristic of a person. They are either unchanging, or changeable only trough medical procedures or magic(temporal).…