Talairina

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Talairina
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  • I've already completed the majority of the asset-based data structure porting, i.e. stuff like combatants, abilities, etc. have already been ported, including needed changes to the background systems, since most stuff is no longer accessed via ID/in…
  • I can't wait to begin testing this once you have one available. Been dying to get stuck in to it. The change's you've discussed should make working with ORK a lot easier whilst opening up a cleaner build. Have you decided if the Game related source…
  • I've added an item to the player's inventory via ORK.Game.ActiveGroup.Leader.Inventory.Add(new ItemShortcut(10, 1), false, false, false); Now I would like to check if item exists in a players inventory in another script. I can't quite figure out ho…
  • Another question I'm afraid. I've noticed mention of 'Draggable' in the ORK api. After searching through the forums, I see that you can drag and drop items for the inventory. I can't figure out how to enable this. I've grabbed the completed Tutorial…
  • I've tried this out myself but when I equip a two handed weapon it unslots both left and right as expected and updates the Inventory but it does not update both slots, only the slot that you put the weapon in to it. I'm curious to how you've dealt w…
  • On to the next issue I'm afraid. I have a Scale Node on a Battle Event. This scales up my "Boss" enemy quite nicely to a Scale of 3 across the board. There is however a side effect. The player and Boss now clip through the ground when they attack. …
  • Brilliant. Thank you. This allow's for so much more integration than what I hoped. You wonderful help easily deserves the fee on Pateron let alone the product itself.
  • Hi Gil, I just can't get my head around how to call a Function from a Game Event. I've set it up with the following settings (Cropped image to get everything in one image). I could not see any way to add the class which would be scr_coreFunctions.…
  • Thanks again. Where in the API is this listed? I can't honestly see it.
  • I feel like I'm being a full blown idiot but I can't for the life of me find the references in the API on where the party/player levels are kept. Trying to pull the level for my own UI but I feel utterly blind.
  • Brilliant. Thank you.
  • Clearly I'm way too tired to be playing with this. Doh. Thank you for your patience in walking me through it. So daft of me. Got it how I needed it.
  • Like this? I feel like I'm really struggling to understand the links between a Scene Object, Custom Text Code and to define them all. https://pasteboard.co/IRrhUER.png
  • Thanks for the quick reply but I'm not sure I have this setup correctly. I've attached two screen grabs with the settings used and it's outcome. Perhaps you can call me an idiot and spot what I'm missing/doing wrong. This is the outcome; https://pa…
  • That was it. Thanks gamingislove. Such a simple issue that's been driving me nuts for hours.
  • It's loading the correct scene. Its going to the town. I mean you can see the loading screen between transitions from Town to Field however on the New Game button, you can hear the loading scene but not see it. Sorry I was hoping the video would ma…
  • I figured I'd record a video to quickly show you what I mean although I think you already have that figured out. https://youtu.be/KkTfjUNbqIM
  • I may be a complete idiot here but I was hoping for some help. I've used the AdvancedLoadingScreen asset and the wrapper by gamingislove. I've set up the wrapper under Game > Game Settings > Unity Wrapper. I have a button on my Main Menu that…