No, I didn't touched requirements. Items have equipment parts set, custom bonus, auto stack and 1 inventory space per stack. Everything else have default set up. I found what drop happens when I was equipping the LAST gem from inventory. It means I …
Hm... Strange. Equip Type was Single by default and I didn't change it. I tried to use Equipment Parts Set where was 3 "gem" parts checkboxes checked. Result always the same - one of 2 equipped Gems dropping out when third Gem equipped.
That's singleton of next level! It was an opening for me what I can use singletons with MonoBehaviour and I decided to share it. But you shows class again :)
I am in debt again! Hope it will help others too :)
By the way, what do you think about using singlton instances in your UI system?
public static InventoryManager instance = null;
void Awake()
{
instance = this;
}
You can make your UI modular. One manager will enable them or…
Hello! Thank you again! I did my equipment, inventory and shop using your tutorial. And noticed what you need call playerCombatant.Status.ResetStatus after equipping something. Or Status Values will not be applied and can be incorrectly interpretate…
Probably I pressed wrong button :) It happens sometimes with me.
Also, do you have a plan what to do with camera collisions? In demo it was sometimes drawned into environment. My game is pretty simple and top down. In my case I just found on unity …
I tried your demo and looks like my computer doesn't fits minimum requirements because video card was boiling.
Character design was cool. I can't believe what someone can deed such things with just Blender.
Gameplay mechanics of this Game will evo…