Ok, I'm trying to set this up in a simple way with less machines involved.
Now i just activate interaction at cursor position, but i want to display some information about the interactive object so the player have feedback about what is going to be …
I do have auto target enabled in the raycast selection, but in the battle ai schematic how do i actually tell the actor to make that selection ?
Right now i'm testing the move ability, which has a maximum range based on combatant agility. I set tha…
Gaia is a nice and powerful tool, though i found out it can get quite heavy and unpredictable at times. Before i was using Terrain Composer 2, but since i tried out Gena: a gaia expansion module that does spline editing on terrain for doing things l…
Tools that handle world creation generally don't override anything that Ork already does.
I use Gaia2021 pro alongside Ork just fine, they just do different things.
It's different if you want to use assets that implements things like AI, inventory, …
@gamingislove Related to this, i think i there is a bug resulting in the combat menu ignoring the custom content prefab when set up. It always uses the default choice button prefab.
@gamingislove don't know if this could be related, but since changing my grid prefabs i started having out of memory issues:
OutOfMemoryException: Out of memory
System.Collections.Generic.List`1[T].set_Capacity (System.Int32 value) (at :0)
System.C…
@gamingislove Strange, i have a stop range of 1 and 0.5 threshold for the hunt move ai.
The animator have a blend tree state with vertical speed fed from Ork as parameter.
Update: I noticed the navmesh agent component that gets added in runtime has…
@gamingislove Some questions:
Could menu screens also have the option to block camera ?
Also is "pause game" option supposed to blocking ui input as well?
What do you think could be the cause of such animation jittering ?
Combatants are using a si…
@gamingislove I'm interested in setting up something similar with ORK3.
For starting, which node should i use to move a battle spot position?
@cameronicle Could you please share some insight on how that ended up working on your side?
@gamingislove Sure, i was aware of that option and it's already unchecked.
It must be something else.
The combatant Move Ai Component mode parameter lists "Idle" during the pause of attack animation, then as it ends goes back to hunt.
@gamingislove Congrats on Ork3 release!
Question time: my attack schematic which waits for the animation time, also stops the move ai for its duration. Any way to prevent that?
@gamingislove I have some problems with damage dealers.
I have two types of combatants, a player character and an enemy.
Both prefabs have sub objects with a damage zone component, a capsule collider and kinematic rigidbody.
Every gameobject is o…