In the script they have in that video seems like they just use it to turn the particle system on and off.
They nest the particle system in the "fill" object as part of the slider they had used. However when using ORK I try nesting this Particle Sys…
I concur about Unity, the changes now are better than before and I will personally be sticking with it. I still think it is smart to look into adapting ORK though to other engines at some point though. Wish you the best.
At this point I'm more committed to ORK than engine, I'll continue to support you throughout it all. I appreciate your transparency and forward thinking on this. Looking forward to the future.
You could make a Hidden Status Effect that gets applied to the player when entering the area trigger that lowers movement speed and then remove it once leaving the area.
The options for move and run speed are under custom bonus. Just set it to a ne…
Just wanted to mention I was able to achieve something like above with Combatants Custom Content. Displaying it in a HUD listing the potential loot drops via content key.
This can also be used to display other potential info in a bestiary like loc…
3) The schematic is only utilizing one node when the condition is valid, the Change UI Offset node with ui as the Selected Data from Local origin. It is setup with a Fade X value of -50 over 0.2 seconds.
When the condition is invalid it is reset w…
1) Hello I am using Directional Target Selection and have it set to use the Horizontal Axis.
I'm running into a problem though where if I am using an ability that is a group target ability it will let me use the Vertical Axis inputs despite these n…
Alright thanks, I wasn't aware you were looking into the empty group slot for a combatant group as well so that's good to hear.
Keep up the good work, thanks for dealing with me!
In your battle menu you can set events to trigger based on accepting, canceling, or closing an option on the menu. It's under the 'Status Changes' settings.
I would implement a schematic on accepting your attack option that will deactivate and acti…
I see, I believe that clears some things up then as I was utilizing On Close events for the UI Box but utilizing the wait toggle for it so I believe that was the culprit.
Thanks for letting me know about the Open / Close state changes on the UI co…
Yes I am using the lowercase 'ui' for a data key.
When a menu from a button list is opened on top of a previous menu (like an overview menu) and calling a close animation with that ui data key it won't play the animation. This plays when the menu …
No, but you can setup a Resolution Option menu fairly easily and open / close it via ORK.
This video makes the process pretty painless and includes scripts.