dendiee

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dendiee
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  • This resolved it! Thanks a ton! Happy holidays
  • The direction was based on location on grid. I decided to just write a custom script, thanks for thinking with me though!
  • Aha! But see that is the problem :) on topdown games the actor doesnt really rotate so changing the projectile to the rotation of the actor's rotation is not correct. The problem here is finding the rotation value
  • Exactly! I knew I was overlooking something stupid! Thanks a ton! Though i don't really understand why it worked in previous ORK versions then.
  • Hey Gil, Wanted to hear if you have an update already? If not any idea when u can take a look at this? As always, Thanks a lot in advance!
  • Hey Gil, Just sent u a mail! Thanks a ton for looking into this!
  • Hi Gil, I have done some more research, I can now say with certainty it is not something with the Move AI settings! After visiting some older scenes I made, i also found out battle triggers do not work anymore! Which sounded like a drama at first…
  • I'm not sure I get what you mean. This is already occuring just with the Follow Leader setting that only uses position as far as I know? Thanks in advance!
  • I updated to each version incrementally, just haven't been focussed on group members for a while. To verify this behavior i returned to a commit from about 3months ago (on version 2.32.1 ) and it was still working here, checked the settings of the…
  • Great! Fixed it, thanks! Was insanely quick ;)
  • Using the new UI. Odd that its working as usual for you then, since it was the only change after a git reset. here is the button https://imgur.com/a/aMpe5Vc just using the generic button at the moment as shown in screenshot.
  • It is for a targeted ability. There needs to be a combatant at the cell. https://imgur.com/a/cG2gsEQ You can see the target settings here.
  • Sure, here is the event. Store grid cells happens first Second node is to make the 2D sprite face the target. Third is execute a function for animations wait is well, wait :) calculate damage node and last one is the event i described earlier that…
  • I tried this but I seem to be doing something wrong. There is an event for the spell, this calls en event to make the cells have the "fire" event. https://imgur.com/a/qV80rEg I added another imgur, here u can see the Store Grid Cell node in use. …
  • Great thanks!
  • The problem with that is that they dont get spawned on their last position, but in the center of the grid. This was something i already tried.
  • I use the built in top down 2d controller.
  • Thanks for your quick reply, as always! 1) It is already on XY horizontal plane in game settings. I am on version 2.31.0 already. Though i think i have a way of fixing this another way. 2) I already disabled the use deployment cells, the wait help…
  • Aha, great! Ill look into this, thanks!
  • Ill post some pictures showing the current setup that might help give an insight. https://imgur.com/a/HKlfywC The custom input origins (using rewired) do work correctly. Even when selecting a button that is usually working (for example the interac…