This is all fine with me! :) You absolutely deserve to get paid more for the work and time you have put into this project!
So I understand better, Will we be able to increase our Patreon donation to gain access the most updated version of ORK or W…
Perfect! Thank you!
The "Rotate to" was what I was trying to do. Which was once the Cam Rig Got to the Position, I wanted it to target a object/player. So using the Rotate to Node worked !!!!
So I think I was able fix it.
So when you told me the two places to look that enanbled me to focus on just those locations. Which lead me to the HUD. There is a option called "No Display"
which means :
No Display: This HUD wont be displa…
To add to this, for example:
I just noticed that When I use the "Save Game" Option in scene which is attached to a object all my menus are being displayed. I cant for the life of me see what is causing this.
Not sure why this type of behavior i…
Yes , Thank You. I was using the Check View Port Settings. I didn't understand how those effected the cam. Makes plenty sense now. :)
How does the Battle Camera - Transitions work? Do these allow the camera to move smoothly between positions?