zyzz

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zyzz
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  • Oh, thanks, both of you. I've solved it, thanks to you guys. GiL, I assume that when the character is moving up the Y axis, it cannot be interrupted by the player controller, right? Like moving forward or backward while the character is still movi…
    in Move Event Comment by zyzz June 2014
  • Oh, there's no script involve or anything. It's all in the event system. For example. I make an event with interaction type set to Key Press, and in the event itself, I just create a simple event: Start - Change Position (to the Y vector) And hmm…
    in Move Event Comment by zyzz June 2014
  • it's a 3d game, but in the 2d platform perspective. So in this case, the Y position will be going up in the air.
    in Move Event Comment by zyzz June 2014
  • Ahh I see, thanks for the hint, Kaemalux. I'll try messing around some more and see if I can do it.
    in Rigidbody Comment by zyzz June 2014
  • Sorry Kaemalux, I was in a rush to go somewhere, so I just rush type it. And ah Kirby, that could do it too, but before I try that, I'm just curious if the event system can already do it or not. To rephrase what i said, I have a simple cube that at …
    in Rigidbody Comment by zyzz June 2014
  • Thanks ! =) Great to hear that.
    in Interact Comment by zyzz June 2014
  • Ah, that works. With your advice, I did it as you said, and I also add in a couple of bool variable checks and stuffs to check for special occassions and voila, everything works. Thanks Kirb.
  • No wonder you're great! Thanks for sharing it with us, GiL. Keep it up!
    in Experiences Comment by zyzz June 2014
  • Hmm now that I think about it, I can't think of any reason why I would use HUD in the main menu scene. Thanks guys.
  • Fantastic!
  • I change the title, to reflect better what the topic is about, in case people ask the same questions. That works! Thanks. I notice in the battle menu section, there's no way to switch party members in the midst of battles (in this case, the monste…
  • Fantastic! A little question, on the Hide Member event step, what kind of event do I use it in? Battle Event, Game Event, Battle Start Event, ect.