Oh, thanks, both of you. I've solved it, thanks to you guys.
GiL, I assume that when the character is moving up the Y axis, it cannot be interrupted by the player controller, right? Like moving forward or backward while the character is still movi…
Oh, there's no script involve or anything. It's all in the event system.
For example. I make an event with interaction type set to Key Press, and in the event itself, I just create a simple event:
Start - Change Position (to the Y vector)
And hmm…
Sorry Kaemalux, I was in a rush to go somewhere, so I just rush type it.
And ah Kirby, that could do it too, but before I try that, I'm just curious if the event system can already do it or not.
To rephrase what i said, I have a simple cube that at …
Ah, that works. With your advice, I did it as you said, and I also add in a couple of bool variable checks and stuffs to check for special occassions and voila, everything works. Thanks Kirb.
I change the title, to reflect better what the topic is about, in case people ask the same questions.
That works! Thanks.
I notice in the battle menu section, there's no way to switch party members in the midst of battles (in this case, the monste…