Thank you GIL. It isn't a high priority to me, I just wanted to make sure I wasn't missing something. I think setting up the sound templates and switching them would be a clean solution for this type of thing.
I can work with the current setup also…
Can Status Bonuses be set by formulas?
In my case, I have an ability that increases your strength. The value change is determined by formula. It doesn't look like Status Bonuses allow this. This means that Status Value Previews will not show correc…
I found the the problem. Status value previews are not showing correctly if the combatant has a status effect on them. In my use case, I use status effects for each characters race. These effects add or subtract attributes depending on what race the…
All characters have the same equipment. The preview should only be changing the two status values shown on the weapon for all characters in this example. It is only working correctly for the first character (on left). The other three (members 1, 2 a…
What is the normal method that is used to show abilities and gains when leveling outside of combat?
Do I need to create a custom event for each class that displays different dialogues based upon the current level of the combatant?
Thank you!
I had been using the add to inventory nodes, but I have a lot of items and it was getting hard to manage. It didn't occur to me to simply move the looting itemization part into separate events instead. This solution works fine.
I don't think it will work as I need.
Currently, I do a skill check for the lock on the chest versus the characters lock picking status value or strength depending on whether they attempt to the pick the lock or break it open. I use the random node…
Thank you so much.
Yes, I destroy them in the battle end event. The only differences between the victory and escape battle event are that the rewards are not given when you escape.
I have been unable to get the combatant respawner to respawn after escape under any settings.
Original setup was combatant spawner using nearest battle with neither the spawner or the battle component using scene ID. The battle component is attach…
Thank you for your response.
Would having a collider box as a trigger on the combatant spawner affect the battle spots? After I removed it, the behavior was correct.
Making the battle object a child of my player works like I wanted.
Is there an …