Change Variable just uses reflection to help with autocomplete, it's not a hard list of what can/cannot be used. For example you can use Change Variable to *create* new variables by entering in a new key that doesn't yet exist anywhere.
You can set…
That's actually a pretty common starting point it seems (even I asked it years ago when I was checking out ORK haha), so searching the forums should be able to get you most of the info you need.
The super short condensed version is roughly:
1. If …
In that case, uncheck the Wait field in Start Machine so Machine A will continue while Machine B is running.
Then, immediately after the start machine node in Machine A add a Wait node with a small time (something like 0.1 is probably fine) and con…
You can check the "Wait" field in the Start Machine node and the schematic calling Start Machine will not continue until after the machine has finished processing.
Object Selected Data for various zones looks like the way to go then (since enemies will also have their own cards) and makes a lot of sense when you put it that way, I appreciate it!
Thinking about some possibilities for a combat system, how would you go about doing a card game?
I think the most straight forward way would be to make the cards be “items” that then do effects or summon combatants which lets them use other parts o…
Hi GiL,
I'm using an InputKeyAsset in one of my scripts to allow for checking input through ORK. It works without any issue so far, which is great.
However, I would like to make it visible as a drop down in the Editor like some of the built in ORK…
If they're set as an Enemy faction, then your auto battle range settings are likely kicking in (Combatants -> Auto Start Battle). You can either adjust those settings to not start battles on range/immediately, or you could make said NPC be a "neu…
@ranwang520 Unity has built in NavMesh pathfinding which ORK supports, but you'll want to look into tutorials on that functionality to get it up and running as it's mostly setup in Unity itself without needing ORK. ORK then allows for telling the Na…
A workaround I think would be to make a hidden status effect you place on your player. Then make a formula for Gold gain that checks for the status effect, and if present, multiples by 2 or whatever. Then you in places you reward gold you can use th…
@gamingislove Is it possible to only show (or even just sort to the front) recipes that the combatant currently has the materials for using a Crafting menu part?
I'm not sure what you mean by "fails its OnExit" so I'm guessing you mean it doesn't fire?
If so, the only thing I can think of is if the GameObject or Collider component responsible for the Trigger is disabled/destroyed before actually leaving the…
In the UI Box component settings (in the box prefab itself) you can specify a Rect Transform for the Input Parent. You could then add a vertical or horizontal layout group on that new object / rect transform to style as you like, and then lastly pla…
You can just use a Change Variable node with a brand new variable name to "create" a new variable as well. I believe you only need to define it in Initial Variables if you want it to already be created and have a starting value.
@gamingislove Would it be (or is it) possible for Crafting Recipe layouts to use HUDs? So far I think they are the only area that does not seem to allow for HUDs in displaying the information, and we miss out some powerful display functionality beca…