Ref : Scrolling/selecting a specific thing isn't possible without some custom work.
So, in order to incorporate this custom functionality, which classes should be modified ? Would like to make this work in a crude manner asap. Thanks
I went through "Timeline" and it is incredibly powerful. I think it can be used for the functionality I desire. So, I think the only advantage that using Schematics for Cutscenes would be the direct linkage to Content Management System (Status, Inve…
It's working now. Thanks a bunch
isn't Setup(target) a private method ? It's not available in the custom inspector script. I copied the Setup definition from the source code. Just wanted to point it out.
Update: Still not working
I thought recompiling was necessary as the Inspector script has errors, owing to the fact that the "using GamingIsLove.Makinom.Editor;" doesn't work.
https://drive.google.com/file/d/1F4wU6dCGLsuMjLDPd_mEORxVeTRX6kLL/view?…
Well, I just want to recompile the source code (after adding these additional scripts), and get the DLLs for use in the project. I'll clearly outline the steps I have followed and link an image of the errors.
1. I added 2 scripts - ORKDoozyUIButton…
Let me be a bit more specific. There are certain namespaces that are not accessible when I try to build via the IDE - open it externally and not from Unity.
E.g. GamingIsLove.Makinom.Schematics is not accessible
And if I open the source code from …
Maybe I am just a noob, but this is a bit tough. If I place the unzipped source code in the Unity Assets, the editor gives me hugh list of errors. If I open the source code on an IDE (without Unity), then it again gives me a hugh list of errors for …
I am getting a ton of errors when I imported the source code without the DLLs. I don't understand the renaming/moving of packages etc. that you mentioned above. What can I do about this ?
Errors : https://drive.google.com/file/d/1tG4IUu4_JCbN_xJs_…
The public field - UIButton, does not show in the Editor. However, the original button field is visible. Do I need to like create a DLL or should it work even if I keep the script in the Assets folder ?
Thanks. This works. However, there is another issue that is bugging me.
I am trying to setup an Event Handler inside the SchematicNode, which needs to get triggered for execution of the node to begin.
I am using an asset for TTS voice-over, wh…