If you would have the time to do a tutorial on this I think it would be very helpful. Thanks! If you can do it without quoting their scripts. Or if you could pm me how to do it if I buy the asset, that would be helpful too. Thanks again.
The sample script is Gil's? What is the line in option 1? Is that in Simple IAP's scripts. Don't post their scripts here but just give us some idea how you integrated it if you have the time. I'm happy to buy their asset. Thanks.
I'd be interested to know this too. In ORK you set up the name of the currency you're using to buy and sell--you can have more than one---but how this translates to in app purchases and real dollars in the app store on mobile, whether apple or googl…
It's all about creating your own style and your own game. I think you are on the right track with your pixel art--and on mobile 2d is better performance wise than 3d. The more I think about it for mobile, 2d is the way to go.
I don't know Torchlight or Titan Quest but you can achieve a real time battle system. Player can hit melee and range with cast/projectile animation. The enemies can work the same way.
And yes, abilities and spells can be used with skill bars and h…
@jOhnbane-- you're welcome. Just read the Unity forum first--under Announcement in case any known glitches would affect you. It is a great update but as usual there are some things that could cause a headache.
@gil---thanks for the updates! I'll …
@Keldryn
Can you tell me in simpler terms how to do this? How do you set up a second camera pointing at the character and set it to render into a render texture. Then you display that render texture on the UI panel? Thx.
I''ve gotten pretty good at using Mechanim but I see no real reason to use it unless you're using a player controller or other script that requires it. Legacy has always worked for me in the past and I still use it for monsters.