I would also like to know how to implement a load screen, I have this asset:
https://assetstore.unity.com/packages/tools/gui/advanced-loading-screen-135956
It does have documentation, but I do not understand how the wrapper thing works
Thank you will try that, I just want to give the player a choice with the collected items to either sell or break down into components which can then be crafted into something else.
No sorry I have that same issue myself , from main menu to the first scene. I've just put up with it because I have no idea how to fix it. I'd appreciate some help as well for that problem.
Just set up your player as per the tutorials so it spawns into every scene. A camera set up should be in every scene apart from the main menu. Follow ootii camera set up instruction but leave the player part of it blank as the player is spawned into…
Maybe its hitting a mesh/box collider on the wall its going into. I got it working like a normal door by making a hinge game object. I first tested different types of doors in a test scene with just a plane and nothing else around it, as usual its a…
Good idea I was thinking to do the same thing as a last resort, but first I'm trying to compare what I've done with the demo to see if I've made a mistake somewhere. I thought I achieved it last night by unticking auto destroy but then the follower …
I remember having the same problems its a bit of trial and error with the settings. Make sure the camera rig tag is also set to main camera as well as the main camera. For base controls , camera control type set to none. Customs controls:
Blocked by…
yes , There is a wrapper script for it here:
http://orkframework.com/tutorial/howto/custom-playercamera-controls/#example_ootii_camera_controller
and here:
http://forum.orkframework.com/discussion/4420/ootti-camera-controller-integration#latest
Th…
Thank you it works really good now. I appreciate your fast responses with this. This is cool now I have a third person controller with mechanim animations and a decent third person camera all with help from this forum. For a 21st century game or ope…
The main camera is a child of the camera rig game object that's the way ootii setup works. I have set it up just like in the demo. I've tried every different setting with your script and it does not work after battle even the gamepad controls stop w…
Maybe you should build a third person orbital camera into Ork. The built in cameras might be ok for turn based battle but that's it. There is a lot of people having trouble integrating other cameras because the player is not already in the scene and…
I've set up the ootii 3rd person camera as in the ootii instructions. Set up the wrapper as per your instructions. I havent messed with any other settings. Then tested on the demo scenes 0 main menu, 1 Town and then the turn based battles in 2. Fiel…