GuSt

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GuSt
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  • Did you end up integrating it?
  • That’s fair and quite a reasonable concern; after all you’ve been developing that code base for over a decade. As far as I can gauge, a viable workaround to that issue is that there are offline models that you can get off git that don’t feed your i…
  • Some good news on that front @gamingislove ive read of a lot of asset devs using ai to translate their c# code to c++ and many of them are saying it’s made the process much easier than expected. It gets it 80-90% of the way there and they are polish…
  • To clarify the jrpg turn based system that I was referring to is unreal and is the closest thing to what you do. However ork is much more comprehensive. It would be great if you looked into unreal soon too, it would be excellent to be able to use or…
  • I’ve contacted the dev that makes the jrpg turn based rpg framework, but he has no plans on creating a system like ork that allows for turn based and action elements within the same system as ork is. It’s only one system that he builds at a time. I …
  • We've been going through a lot of our ork data and are wondering if there has been a subsequent update since this thread that would allow for batch changes?
  • Ok thanks for the tip on that. It seems that perhaps that would help with multiple players in the turn based combat. Is there a way to allow multiple players to engage with the interaction machine?
  • Hi Gil there have been some multiplayer requests and queries on the discord threads and some other points of discussion with Ork recently. Some users are even trying to figure out workarounds at the moment within schematics. Since its been a a month…
  • Also might I recommend perhaps putting a zipped version of these quick start guides in the unity version so that if someone wanted to test drive ork then they can do so from the package files. Ive noticed a lot of confusion over time in the forums …
  • Awesome thanks Gil, looking forward to checking it out! Also in the hyperlink at the top I think you meant to write 3d instead of 2d
  • Ive been working my way through the demo and Ive really been enjoying it. I can see the potential of this to fully outpace something like topdown engine in appeal. I have used topdown in the past and Ork has much more versatility and capacity. I w…
  • Ah thats great news, I'm glad it turned out to be something like that rather than a difficult fix. I replicated it this morning with my license attached and it worked quite well. Once I have it set up further I'm looking forward to being able to dep…
  • Can you think of any way that the second player can have the HUD and interactions work within the current systems? Otherwise if it could be spiked that would be awesome since having MP support even at a rudimentary level or just those particular asp…
  • A big +1 to this. It would be amazing to have this capacity in ork.
  • Here is additional information that here provided to me to ask What's the correct way of setting up battle rewards (mainly EXP) for a Real Time/Action RPG-based ORK project? I'm making some tests based on the "3D Action RPG" tutorial project, but I…
  • Great news!
  • I couldn’t agree more. There’s a lot of people that have attempted that this year, however there’s always inevitably a roadblock. Having at least one official integration would be incredibly helpful, particularly coming into the new year :)
  • Agreed, footstepper is a fantastic solution, we‘ve been very happy with it. In the long run I can guarantee you would be glad to utilize it
  • Thanks GiL, thats quite useful then, looking forward to using it soon @CobaltBlue73 relish the soup, particularly integrated soup ;)
  • Hi @CobaltBlue73 this is listed as having an Ork integration, you may find it useful. I’ve used compass pro in the past with quest machine, with ork I could image it would be even better, so it should do what you’re looking for. Soon on I’m plannin…