So I assume I can't have scene object do mouse hover cursor change without raycasting? Because changing which layers are hit by ORK raycasts via their layer mask settings just makes the setup behave the same way as it were on ignore raycast layer.
…
Is it possible to use scene objects with cursor change on hover that are on ignore raycast layer? I wanted to use it on scene changers, which needs to be on ignore raycast layer to be clickable.
Great:)
BTW Is it possible (or will be in ORK 3) to have a cursor changed when hovering over some event triggers? I am interested in system in which when I hover over X type events/objects cursor changes to A and when I hover over Y type event/obj…
1) I know what caused problem now. It happens when I had a negative movement costs on a grid. When I changed ability to not make movement costs below 0 problem disappeared. It seems that newer Ork causes errors with sub 0 movement costs.
I used t…
1) 1600 cells.
However I used the same grid, with the same abilities before the update and there was no problem. Now I can use the setup without problems when I use abilities that don't affect movement cost.
When using ability that affect movement …
1) When adding status effect that affects formula (adds a negative number) for movement cost on the grid cell I get this. It seems I get this when Ork is calculating movement costs when I try to move mouse over grid. I have Unity 2021 and newest Ork…
Will we get an updated Mission Grid Battles demo for ORK 3? This was a real help in learning the framework and it would help in learning how to use ORK 3.
Congratulation!
Battle Settings, Combatants: Auto Start Battles
‘Use Nearest Battle’ settings available. Optionally use the nearest ‘Battle’ component within a defined range when auto starting a battle.
Does this means I can now create a big battle …
You can create one in Menu Screen-> Ability Tree, however I don't think you can make abilities be not buttons. Maybe if you create an alternative ability tree for menu, with unlearnable abilities and option enabled in ability tree menu to show a…