JellyPaladin

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JellyPaladin
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  • I don't even know how GiL does it, but I'm infinitely glad he does. :D I did try out RPG Maker several months before running across ORK, especially since I'm making a 2D game, but you need to get like 43 plugins before that tool can do anything wor…
  • I'll for sure use that Defend First setting. =) The Combatant requirement in status requirements is my new favorite, though. Can probably simplify a couple things that way instead of controlling settings through the combatants themselves...
  • Hey, I saw you get mentioned in a post on indierpgs.com from a few days ago! Congratulations on some extra exposure. =)
  • Okay, when getting ready to send the project, I think I found what was going on and it wasn't what I expected. =) I've been messing around with 2D and don't totally know what I'm doing yet, so I had set my first combatant up with a broken prefab. I…
  • I used to have the same issue as this discussion where the status values that were displayed before and after equipment changes got updated correctly for the first combatant in the player party, but not the others: http://forum.orkframework.com/disc…
  • Wonderful news on the Status Requirements. :D I've been needing those for a while!
  • I do want all of the actions to start going as soon as I click, actually! :P All I meant to say with my questions was that I don't know what should happen if some of the selected actions somehow get interrupted or can't be used. You're saying now t…
  • Well, if I understand what you're trying to do, then you could use hidden status values. That's how I control the majority of my equipment requirements. In your case, you'd have something like a status value named "Ring" that's equal to either 0 or …
  • I think you understood what I mean, yes. =) And that's pretty good--looking back, I could have explained my own side better! When I'm talking about multiple actions per turn, I'm picturing this: * Each character has 3 actions ("stamina") per turn -…
  • You've made some nice additions and clarifications there. =) The one thing I have to add is figuring out what to do with two situations... Situation 1: What if part of the combatant's planned attack chain can't be used? Battle Mage (BM) is going …
  • @Kaemalux I added you back. :D I'd like to be able to break up which combatant classes can use how many of each ability type per turn, but I'm pretty sure I could control that with use requirements and hidden status values like TotalAbilitiesPerTur…
  • I'd at least want something along the lines of Bravely Default, RPG Maker, or pretty much any game with an Action Point system--stuff where you can pick multiple different abilities per turn, not just repeat the same one multiple times. =) Most peop…
  • Yes! I've been badly wanting that Equipment element for HUDs. :D
  • @Kaemalux I played your demo (the original one that stopped at the bridge) and honestly didn't notice anything, so maybe I'm just a harsher critic when it's my own stuff. :P @Kirb Hmm, I'm using 2D Toolkit too, so I'll give it a shot. Until now I'v…
  • I'm glad a decent number of us are making 2D games since I've recently started transitioning into 2D and I need help. :P It seems like no matter what kind of 2D images I try putting into Unity, they get distorted somehow... I'll get things like anti…
  • If you don't find anything in matzart's project, I have the same issue and can send another test project for more checking. =)
  • Wonderful news with the Bestiary and my Check Target Count request already. :D
  • If the Check Status step in Battle AI could be set to require a certain number of found targets before returning Success, that would help with flexibility. =) i.e. If the AI finds 3 allies under 40% HP, then it uses magic that heals everyone a littl…
  • I'm not advanced enough or far enough along yet to fully understand the implications of the plugin system right now, but from everyone else's reactions, I'm going to assume it's pretty great. =)
  • @gamingislove Ah, didn't think of that... but it runs into the same sort of thing. I do want actual class abilities other than a Defend, so yeah, still not a perfect option for me. :P