Jiraiya2

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Jiraiya2
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  • Also currently if we die in a battle for some reason the game just doesn't continue, it brings up the 'you lost message' but then keeps us in the battle scene with the idles and animations running as normal. The players also don't disappear when def…
  • Also after battle the player hud's layer upon each other even though on initial start they are spaced evenly. https://cdn.discordapp.com/attachments/1104294916424728606/1104677528590897162/image.png https://cdn.discordapp.com/attachments/110429491…
  • Also when I click on skip turn in the combat for some reason the choice selection battle menu moves significantly left, sometimes offscreen, sometimes its automatic upon a different party members turn, do you know why this might be?
  • Im using the third person camera, how do I make it so that it doesn't go through objects like houses or terrain?
  • When I exit battle for the first time then for the rest of the game, for some reason the menu tabs disappear. https://cdn.discordapp.com/attachments/1009249032008380416/1104927063971999876/image.png https://cdn.discordapp.com/attachments/100924903…
  • Also where do I find the setting for the placement for the play health in the editor during 3d playground battles? Im also trying to change the horizontal padding for the player HUD information so its not so close to the edge of the ui box, but its …
  • In a turn based battle I have created creates a duplicate of the combatant which is who we battle, with the original who we talk to prior to entering battle staying visible during combat and afterward even if they are defeated, what would be causing…
  • Appreciate the advice @gamingislove that is interesting, we’ll have to look into it. And fir the concern @Aratron those can be things to bare in mind, but without going into too far into details, for our particular design for our game these variable…
  • Ok that sounds good. How would i get the 2d playable area to be spread around a cup or self contained canvas on a 3d object and have the camera follow it as it transitions from 3d to 2d like it does in the videos linked here?
  • Thanks that sounds great, I’ll test it out tomorrow. And will that work with the hybrid approach that you can see from the book or on the mug in the previous video where the different dimensions can be played in the same scenes? Link between worlds …
  • I see that you’ve created a 3d QuickStart tutorial and you said the only adjustments are the things to get it working in 3d. That’s very cool! Are the schematics and stat system similar enough to superimpose upon each other and just use conditional …
  • Ok I’ll test that out tomorrow when I’m at the computer, thanks. And are there any schematics or nodes that you would suggest for the switch for the camera, player character and controller between the scenes? I would likely keep a 2d version of the …
  • That’s great news, thanks! It would be awesome if you could make it compatible with the playground. I’m planning on making a turn based game that swaps between 2d and 3d scenes :)