Limonada

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Limonada
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  • @Kelp Wow! Gonna try that, why has that not passed over my mind? An ability can call a game event? I thought it could only call a battle event! Ty VM!
  • @Klep Ty for the tip!! But since i'm talking about a Battle Menu, it seems that the option is not available there! Or maybe I couldn't find it @.@
  • @Klep that's the first thing I tried, But the only thing that have display requirements is HUD, i can't see to find it on the menus!
  • Just passing by to tell that it's solved. 'll let my thinking process here to help others. The paradigm: I need to emulate a Deck, the player have 15 card slots, and he can have a lot more cards than he can equip, so he need to be able to swap car…
  • Got My script writing onto the shortcuts! But now and then I get an exception : Method Call Failed (Draw): DrawSkills. Exception has benn thrown by the target of an invocation I have no idea what that means. The times it happens, my iteration won…
  • @UserName It's a bit more complicated, I have 15 Equipment slots that add skills (Cards), and every turn I have to roll and pick 3 of these abilities, and the player can cast only one of these 3. Pretty much like a card game. The only think missin…
  • Hey, I just found this and I'm also writing a custom skill mechanic, but have no idea how to assign the skill to the UI slot I have already created. any light in the matter would be awesome!
  • Hey there, I recreated my javascript code on C# in unity, but I have no idea how to assign my newfound skills to the hotbar I created on my combatant Ui: List drawSkills = new List(); Combatant combatant = ComponentHelper.GetCombatant(gameObject)…
  • Sorry about hijacking this post, I`m trying to use the same method, but have no idea what UsableIn parameters should I pass. Can anyone help? This is what i`m trying to use: combatant.Abilities.GetAbilities(InBattle, IncludeCheckType.Yes) Answer…
  • haha, don't really know why I dind't try it with lower case, gonna try as soon as I get home.
  • Still cant manage it. i`m fine with button but Mr. Slider is evading me. I have no idea what should work as Function Object, Should I create the slider as an Actor? That's what I got so far: But the variable is constantly at 0. Not getting slider V…
  • I did, I follower everyone twice, but it's too much to digest!
  • well, it`s not a dialogue, it's a custom UI for a character select screen. I want to change gear sets based on slider values, so 1=equipviewer gear 1, 2 = equipviewer gear 2, etc
  • enable In Blocked Control? sorry, didn't get that. Sounds a bit confusing, so for any ui elements work in block player control state I need this node? I have these buttons calling Ork to change sex, so how would I go about that? I believed it`s alw…