That did the trick! I was activating portraits for the item box, but not the description box. I didn't realize they were separate in the Item Menu menu-screen settings.
Thank you so, so much, GiL! You're always such a big help!
Alright, I changed the menu to use Normal1 and the item to use Normal1 as well, for the portrait types. I removed that additional portrait as well, so there's only one listed in the UI Box.
Still nothing. Interestingly, if I select "Disable if Empt…
Alright I added a portrait from the scene hierarchy, and even though it shows up, it doesn't display the sprite I'm using in the item's settings.
Here are the settings I have in the portrait object and the root UI Box:
And just for good measure…
Oh, erm, this is a bit awkward, but you were the one who set the prefab up for me, haha. But I was afraid of touching/changing much and only tweaked some basic things like dimensions of the boxes, colors, etc...
What should I change? Should I remov…
Ah, I found the problem. The schematic wasn't even triggering since the door didn't have a box collider 2D attached to it. I didn't realize it needed a collider for the interaction controller to work.
Thanks for the info, as always GiL! It'll come …
AT LONG LAST, I finally figured out the issue. The sprite in the prefab was being spawned off-camera like you thought, GiL. Specifically, it was being spawned the width of the image itself, so once I gave it an position transform of its own width, i…
Alright I removed the UI Portrait component from the portrait prefab, double-checked to make sure there was one on the UI Box prefab, double-checked the animator, double-checked the schematic, and still no success :\
Here's my portrait prefab:
He…
Alright I've created this prefab in my UI prefabs folder. It has a sprite set as the Image component, and the sprite's animation controller for the Animator.
I have it set in my schematic and it still isn't working. What have I done wrong?
Yes, I've already done that and have a Portrait (Empty) attached to the dialogue box prefab. See here:
Do I need to create a dummy animator component for it? As I said already, if I simply use a plain sprite in the schematic, it works fine. But u…
Oh that makes me feel better then. I was banging my head against the wall for a while with it.
Is there any rough estimate of when the next update might be? Or is it a long way off?
Just trying to decide if I should continue with the broken animat…
I've only been able to half-solve this issue. I thought the problem was that I didn't check off "face direction before moving", however I can't get it working with any consistency.
When moving on the Y axis, I can get the player to face properly by…
Alright, it's working fine now. I think there was something weird going on with the game object itself, since it was a duplicate of another NPC game object. After making it from a new one, it worked perfect. Thanks for the help!
Okay cool. I figured it out, but only when using tags. I can't get it to properly work while using the game object's name.
So basically, I have an NPC game object, which is an NPC combatant, the game object is named "Dog2", and have it tagged as NP…
Bump. I'm still having trouble finding a way to have 2D sprites face the player using a schematic.
Rotate To doesn't seem to work, since I assume it's meant for 3D models. Could anyone help clear this up for me?