Machal

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Machal
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  • HUD Tooltip component is located in the Status Value object which is child of the HUD gameobject. HUD Tooltip content provider is that HUD Status Value (Content Provider) component, wouldn't make sense otherwise. If the setup would be wrong, I wou…
  • Ok, lol, regarding the OnPointerEnter, turned out, my tooltip was being displayed mili-mili meter through the cursor hover while also on the object with the script, so it collided together...putting the UI box a bit lower beneath the cursor solved t…
  • gamingislove said: E.g. have an Auto Machine on the button to execute when the button is enabled (i.e. start type Enable) to get the context item from the button and use an UI Toggle to change a Toggle component's state based on the item's variable.…
  • Right, that is probably the thing, but I'm on Unity 2020.3.37 LTS :) Also, using tooltip check only for 'Status value' doesn't actually work on Status values displayed in a HUD attached to UI box as additional content. Only 'no tooltip check' work…
  • Schematic doesn't do anything, it's some Inventory index bug by ORK as it happens before anything and actually ignores the Schematic that should turn it off as it's set to 'Enabled'. And it only does it with the first index.
  • There appears to be some canvas layer issue. Happens on menu screens that are part of higher layer menu screen or attached HUDs directly in the UI box with UI content script. OnPointerEnter registers it properly, turns makinom bool variable which t…
  • Yes, that too but bigger issue is the Unity UI Toggle being always inherited from the first index button for no reason. This kinda blocks the whole point of using it since it will revert it's function if the first button was ON and second is OFF.
  • Works great, thanks, but there is a funny bug. When you have 2 or more items with a bool and it is bound to a Unity UI toggle, when the first one is being removed from inventory by the node Remove from inventory while the UI Toggle is ON, it will c…
  • Works great, one question though :) Can I somehow link the state of attached toggle button to an item variable bool from the button component of an Inventory menu? E.g. my items have 'ForSale' bool variable that sets on or off depending if my item…
  • By 'colors' for UI Color Changer you also mean like Alpha color of the overall UI? For now it works, so I'll just not poke in it. I can't really remember everything I've did in the changes so hard to tell really. But I've hovered mouse cursor over …
  • The problem here happens with Combatant menu part being updated by variables as well. And also when it isn't updated at all (which means that it has some hidden updating mechanism). It does it with your tooltip HUD which is blinking when I hover ov…
  • I think it is, because I don't see it anymore after the update. Well done.
  • Yes, regarding custom content, that part finally works, so thanks for the great job! This formula is just Value - Set Int Global Variable and unity console output. User and Target of the Formula is Player. So I guess it didn't find him when openin…
  • 0,00 done UnityEngine.Debug:Log (object) GamingIsLove.Makinom.Formulas.Nodes.UnityConsoleNode:Calculate (GamingIsLove.Makinom.FormulaCall) GamingIsLove.Makinom.Formula:Calculate (GamingIsLove.Makinom.FormulaCall) GamingIsLove.Makinom.FloatValue_Form…
  • An item has Item Variable, e.g. 'ItemValue' set to Local. This variable is Float -> Set -> Formula. The Formula is just Add Value = 1 (User -Player / Target - Player). You can make debug log in the formula to be sure the number is generated. …
  • Not generated by ORK, that means everything that goes absolutely outside of ORK. If you even pass a variable value to an ORK variable, it doesn't isolate it. My 'OnPointerEnter' script is just enabling and disabling variables (ofc also for ORK) and …
  • Totally understand, but every tool is as strong as it's weakest feature. ORK 3 is very powerful and offers some crazy stuff, but then can't pull of some simple things as e.g. updating values separately under one canvas, so it blocks it's power anywa…
  • What I noticed also is, that item variables set to value->Formula (Player-Player) will show me a debug of a value, but that value is ignored and not added as well. Also, first time in the game session I'm opening Menu Screen - Inventory, I'll ge…