Machal

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Machal
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  • The problem here happens with Combatant menu part being updated by variables as well. And also when it isn't updated at all (which means that it has some hidden updating mechanism). It does it with your tooltip HUD which is blinking when I hover ov…
  • I think it is, because I don't see it anymore after the update. Well done.
  • Yes, regarding custom content, that part finally works, so thanks for the great job! This formula is just Value - Set Int Global Variable and unity console output. User and Target of the Formula is Player. So I guess it didn't find him when openin…
  • 0,00 done UnityEngine.Debug:Log (object) GamingIsLove.Makinom.Formulas.Nodes.UnityConsoleNode:Calculate (GamingIsLove.Makinom.FormulaCall) GamingIsLove.Makinom.Formula:Calculate (GamingIsLove.Makinom.FormulaCall) GamingIsLove.Makinom.FloatValue_Form…
  • An item has Item Variable, e.g. 'ItemValue' set to Local. This variable is Float -> Set -> Formula. The Formula is just Add Value = 1 (User -Player / Target - Player). You can make debug log in the formula to be sure the number is generated. …
  • Not generated by ORK, that means everything that goes absolutely outside of ORK. If you even pass a variable value to an ORK variable, it doesn't isolate it. My 'OnPointerEnter' script is just enabling and disabling variables (ofc also for ORK) and …
  • Totally understand, but every tool is as strong as it's weakest feature. ORK 3 is very powerful and offers some crazy stuff, but then can't pull of some simple things as e.g. updating values separately under one canvas, so it blocks it's power anywa…
  • What I noticed also is, that item variables set to value->Formula (Player-Player) will show me a debug of a value, but that value is ignored and not added as well. Also, first time in the game session I'm opening Menu Screen - Inventory, I'll ge…
  • Switching display format from INT to Float grants the usage of decimals, as I understood that correctly (your tooltip). I could add a float 0.35 to it as I explained, through the display value and Manipulator-> Set -> Float variable, it actual…
  • Hmm, sounds great, even though will need to read it couple of times to understand its full potential :D Thanks a lot!
  • Great, thanks for the info. However, where can I also disable overall update of the gameobject? Gameobject with OnPointerEnter + OnPointerExit script will cause a blinking every 1s because the Menu updates every 1s. But there are some gameobjects …
  • They are not part of anything, just independent child gameobject of the main UI box, that has 3 Unity toggle buttons that are part of a toggle group, since only one toggle has to be active at one time (haven't found anything in ORK to do this btw). …
  • I know, thing is, you can't set up a multi functional inventory button without utilizing that 'call step'. Nowadays all menus have many functions built-in the button. There should be a middle step to that. E.g. you have inventory, where each item c…
  • Right, can there be an option to have the Sub-Menu settings for a selected menu item always on? That would be helpful. Right now, it can only be called.
  • Thanks a lot!
  • Well, but I do. If I don't find the object with the 'Add Combatant' (Yes it has to be set up as Combatant type HUD due to ORK HUDs) in the event and add also value to that object with the HUD attached, it will not update it. I have also crafting me…
  • The Add Combatant is the main requirement for most of your HUDs. Without it, it wouldn't be even displayed :) I've found out the issue. I used to update the ORK player but also the object itself. While now I was just updating the Player, so wondere…
  • I think I've found the issue with the formula. With status values I was using custom format 0%, which actually multiplied my values by 100. For some reason thought that % sign is recognized normally, forgot it's '%' lol.
  • Yes, I've tried that, and it didn't work. I can see it shows full bar and value 0, all the time even when I see it's rising because I'm saving it into variable. Probably because it either doesn't support object HUDs or 'Add Combatant' component atta…
  • Why only text components? What about the HUD Value Bar Content? I haven't been able to figure out how to make a smooth change fill amount all day because the bar can only be updated each time the value is changed. Very complicated. I'm adding value…

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