Machal

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Machal
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  • Switching display format from INT to Float grants the usage of decimals, as I understood that correctly (your tooltip). I could add a float 0.35 to it as I explained, through the display value and Manipulator-> Set -> Float variable, it actual…
  • Hmm, sounds great, even though will need to read it couple of times to understand its full potential :D Thanks a lot!
  • Great, thanks for the info. However, where can I also disable overall update of the gameobject? Gameobject with OnPointerEnter + OnPointerExit script will cause a blinking every 1s because the Menu updates every 1s. But there are some gameobjects …
  • They are not part of anything, just independent child gameobject of the main UI box, that has 3 Unity toggle buttons that are part of a toggle group, since only one toggle has to be active at one time (haven't found anything in ORK to do this btw). …
  • I know, thing is, you can't set up a multi functional inventory button without utilizing that 'call step'. Nowadays all menus have many functions built-in the button. There should be a middle step to that. E.g. you have inventory, where each item c…
  • Right, can there be an option to have the Sub-Menu settings for a selected menu item always on? That would be helpful. Right now, it can only be called.
  • Thanks a lot!
  • Well, but I do. If I don't find the object with the 'Add Combatant' (Yes it has to be set up as Combatant type HUD due to ORK HUDs) in the event and add also value to that object with the HUD attached, it will not update it. I have also crafting me…
  • The Add Combatant is the main requirement for most of your HUDs. Without it, it wouldn't be even displayed :) I've found out the issue. I used to update the ORK player but also the object itself. While now I was just updating the Player, so wondere…
  • I think I've found the issue with the formula. With status values I was using custom format 0%, which actually multiplied my values by 100. For some reason thought that % sign is recognized normally, forgot it's '%' lol.
  • Yes, I've tried that, and it didn't work. I can see it shows full bar and value 0, all the time even when I see it's rising because I'm saving it into variable. Probably because it either doesn't support object HUDs or 'Add Combatant' component atta…
  • Why only text components? What about the HUD Value Bar Content? I haven't been able to figure out how to make a smooth change fill amount all day because the bar can only be updated each time the value is changed. Very complicated. I'm adding value…
  • Ok, so after hours of try hard, I was able to find the actor 'ORK Player' which is exactly what I was looking for... Anyway, I do keep having issues whenever I swtich my 'Change Status Value' node to be added by a formula value. Doesn't matter if i…
  • Ah, see it now, thanks.
  • Neverming, solved it. Why always after posting here I get miraculously more clever :D Though still would like to know as I wasn't able to find it after 30min and gave up. I guess it's just the performance options now in Game settings?
  • Thanks a lot!
  • I know how it works, I'm pointing out that it isn't intuitive and it shouldn't restrict the system for the actual combatant to be spawned. You're just limiting the potential of the tool for no reason. :)
  • @Scyra - Menu screen works, had to use some custom scripting to have UI display conditions though. Thanks. @gamingislove The HUD Combatant Item part gets disabled when no combatant is found. It should be visible and defaulting Player currency since…
  • Additional question would be, how do you update HUD content every X seconds? E.g. I want to update a lot of currencies (without spawning player) as I have crafting game. Just a simple UI at the top of the screen. Now I see the option only in Menu…
  • Amazing guide mate, works well, thanks a lot! :)