Ok, I wanted this in my game quick, so I was thinking and I found a solution. Here it is:
1. I created Camera on game scene and named it "UI_Camera". Settings for this camera:
Clear Flags - Depth Only
Culling Mask - only "UI" Layer (you need to cha…
JMR said: You need to click because your event is started by clicking, go to event component and change the way it's started.
I'm talking about something like NPC or Chest - I need to Interact with it using "E" key. Something else is not going to lo…
Ok, problem solved. I set Clamp Forever at every animation with kneeing. In Event I set on all Legacy Animations "Blend" option. Now it works perfect. Thank you for help :)
Player is out of the range. I have a prison map. Player is in his cell, enemy is outside.
I have Real Time Battle Area. When enemy is near Player, he's immediately hunting him.
I set Combatant Spawner away from the Player. He's standing and not do…
Hi! This update is awesome. Now my weapons stay in shortcut. But there is another problem - when I'm using, for example, potion on skillbar and I don't have these potions in my inventory anymore, "Potion" stay in Shortcut, just like weapon. So "Keep…
gamingislove said: Working fine here - and as your image shows, the value has been changed.
No, it's not changed. X = 1 and Y = 1 is my default Sensitivity that I set in Game Controls.
I set in "Change Fields" to change Sensitivity to, for example,…
No, there is no warning/error messages in Unity console. My camera is tagged as "MainCamera".
My Sensitivity settings - X = 1; Y = 1
I have a trigger with event "ChangeMS". In this event I have "Change Fields" node . I set up everything just like …
gamingislove said: Well, you can change the sensitivity of the camera control component using a Change Fields node:
- class origin: Component
- class name: FirstPersonCamera
- target object: set up a Camera type actor and use it here
- add a field
-…