Night

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Night
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  • Done! I had sent you a test project at contact@makinom.com
  • Interaction Controller already a child of the player game object at I show in the screenshot but it still doesn't work. It only works when Interaction Controller is the Player itself, but I don't like to put it in the Player game object it will mess…
  • Interaction Machine alone with "Start Type=Keypress" while the Player in the trigger of the item is working perfectly without the Interaction Controller. But I still don't know why I can't make "Start Type=Interact" in Interaction Machine work with…
  • All things you said I check carefully, so I don't think it the input or Set Player, and I also check in the inspector when Interaction Machine is inside Interaction Controller is show Available Interactions is 1. So I test it some more today and I …
  • Today I try to use the Interaction Controller and Interaction Machine but can't seem to make it work with "Start Type = Interact or Key Press". So I don't know this is a bug or I'm missing something, but it working on Beta 2 before. Here is my setup…
  • Good to see Makinom 2 finally released. And I really like the new documentation for Makinom 2 a lot, it very details and so much better than the old one. :3
  • Thank you for the solution. I just wonder why are you move them in separate folders? Does that increase the performance or something?
  • RC 1 shows missing scripts when I make any UI box a prefab. If I remove that missing script does that have any problem later on?
  • Are the upgrade tool is also for ORK 2 to ORK 3 in the future or is just exclusive for Makinom only? Another question: Why are you remove the Object Variable ID that is randomly generated every time I add Object Variable component? Now is just bla…
  • Nice! 2 Update in a month. Still passionate about your work as always. And thank for the UI detail information, I had been confused about how to set up and use it properly. A side topic: Did you change anything to the website? Because my Grammarly …
  • Now I will always use Makinom 2 :) I can't go back when I try Makinom 2 (^_^)
  • Ah! So that Local space is used for :) Thank! How do you set up that "Spawn prefab" node, so it spawns prefabs at the position set in prefabs but not in the "Spawn prefab" node Offset option? Here is mine Spawn prefab node setup And here is Prefab…
  • Don't worry about tooltip on Scene Object for Canvas right now, I had to use LeanGUI to detect Mouse Over on UI and call Animation machine from there is work great. But still for others want to use tooltip on UI, in-build system is always better.
  • I'm sorry! I still can't make it work. I check the Object Variables Text codes option like you said, but when my mouse over Scene Object it shows the Text and other information of Scene Object but not the Variable Value. :( Can you tell me what did …
  • I use Text content with Variable Origin: User and when the mouse hovers UI Scene Object, not on Screen Space-Overlay the Hud Text Content show Name, Description of that Scene Object but not the Variable in the Scene Object. And like above but when …
  • Great! I have a question: Are Text content currently doesn't support object variables at the moment right? I try to put "var.string=variable" in Text Content but it doesn't work, uses Scene object. Maybe I missing something. Forgot to tell that T…
  • Thank you for the quick fix. It working fine now. And that a nice small feature, if you don't mention it I never know because I never have a reason to visit Editor/Variables tab for, now I have 1 reason to check this tab to know where is that varia…
  • I try to open the schematic with double click on the schematic asset, via the machine and the inspector button in Unity 2019.3.15 but it just opens empty schematic instead of schematic had node in it. Open the schematic in the node editor work fine.
  • Nice! Thank you for your hard work! Debug is working great :). Now I can know what is not working as expected. But there is a small bug, I can't open schematic directly anymore when I open a schematic it opens an empty schematic. Is this because of…
  • My choice is CSV or TSV. So anyone can edit it with a text editor. For me, it's the easiest for translations. But just don't know is the easiest for implementation or not :) You already have an import/export text file, maybe use that as a base? 1 th…