Ok I found "load variables" but I don't see "save variables" anywhere. Did you mean "store variables"?
And can "load variables" load the variables from "auto save"?
Hmmm this will be tricky. Thanks for the info tho. I'll look into all of this. I'm planning on making an action RPG style game after the the turn based one, and I would prefer to just stick with ork as I'm slowly learning all the systems and work fl…
My goal would be to completely convert the 3d arpg tutorial template to 2.5d (player character, enemies, obstacles and ground etc.
But before I can see doing all that, I need to know how to do a few things that aren't in that tutorial.
1. Add abil…
Ok more questions.
1a. In the battle scene, is there any way to position the "player battle HUD" either relative to the combatants position on the screen, or relative to the battle spots...?
(Basically I want the battle HUD for a specific combatan…
I looked at it. It might be what I wanted... The trick will just be making the background 2d too.... But I guess if billboardind is native on ork, I could pull the rest off too...
Bruh!!! So the 2.5d setup uses unity navmesh pathfinding too?
The pathfinding on the arpg example tutorial would be just fine! If that works on 2.5d, that might just be what I been looking for, for for years (as most 2d asset packs I have found and…
Ok I see it now, but I checked around in the "use conditions" section before I asked the question. As it seemed like the obvious place to look.
But I think this was a little too deeply nested to be found intuitively without having to ask.
Is this…
Ok I got both to work, but having the summon just not work, but still take up the action as if it worked turned out to not be how I think it to work.
Is there a way to have the name of the summoning ability be "greyed out" (similar to when there is…
Lol thanks for the response! But I had to scrap that whole setup because I found many other systems in that other asset pack that clash with important ork framework systems.
Lol I removed that asset pack from the project all together (emphatically!…
Ok I appreciate the answer, but I'm not sure if it will help.
The player character and enemies I'm using in this scene are from another asset pack. I'm just using them as stand-ins for the battle scene combatants within that particular scene so th…
Actually if you could give an explanation of how I can get a schematic that is on a root object to check if a trigger machine on its child object was triggered WITHOUT using a global variable, that would help a lot...?
(Lol morning brain idea: if n…
Ok first. The "battle" component object was not returning at all to the original scene... But as far as what I was trying to do:
Basically I was using a different asset pack using the "trigger by other": Tag: Player on the "Battle" component that w…