I found issue - maybe this will be helpful for someone:
Combatant minimum run speed was set to 6, but in BattleEvent I set Run with speed of 5. This was causing animation swapping between run/walk and sometimes blocks attack animation
SearchObjects step doesn't finds deactivated objects.
I'm using it for disabling minimap in battle - is finds minimap object in battle start event, disables it. And when battle end event fires up - it doesn't finds minimap object (or it can't activa…
ORKHandler.Update allocates way too much.
In turn-based battle it allocates 114 Kb per frame (battle 3x3) - this is too much, especially for low segment mobile devices. Not sure how ORK kernel works, but is it really needed to allocate SO many objec…
Problem with Choice buttons:
When ORK updates Choice buttons it first disables them, and after that, if button need to be enabled - enables. This causes terrible flickering, especially in target selection menu, if refresh interval set to something l…
:D ahhahaa ))) I almost broke my head trying to figure out, what the problem :))
Btw, could you, please, add Loot Tables to Item Collectors in next update? :)
Hi GiL!
I set Full Recovery already, and it worked earlier.
At first, I used tutorial Status development. After few days, I changed almost all - I renamed few base stats (like AGI STR), I set three base stats with curve development (problem with the…
Checked all those things many times - level is correct, not too high.
Exp curve set to start from min, and per-level values are correct.
Edit1: One interesting thing - when player character's stats are getting higher then they should according to s…
Looks like I have problems with explanation :(
Player controlled character have stat value equals to 567 instead of defined in status development table - 108.
Actually 567 = half of Sum of all status values from first to 18-th
At the same time, comp…
Those are same characters, one - player controlled, and second - computer controlled. They should have same stats, like on NPC screen. But player controlled character have some VERY strange values, too big.
Sorry for images site, I actually have no…