like a character customization, im sure the way we can already choose armor weapons etc in ork can be tweaked to handle this, and then theres always UMA, just want to see if people where successful in achieving this and how
lol i get correct offsets down while in play mode and using scene view..write down positions and rotations...input them in ork save ....press play and its out of whack again lol
ok each time i change the position and rotation of the weapon and then set it correctly in ork under said weapon....its still doesnt line up! pressing play the weapon is not where i set it to be
This is the trouble i been having with my game also, its realtime so combat is button mashing combos using only abilities seems to work best but the structure im looking for is
(Xbox Controller example)
square + square + triangle = ability 1 + abi…
You have to use the equipment viewer component...http://orkframework.com/game-tutorial/2013/11/17/26-displaying-equipment/
you assign in the inspector which component to link to and when you in the framework navigate to the inventory section and on…
Ok, so it was the fact that i didnt have the ability learned right off the back for the combatant..ok so remember now i dealing strictly with abilities not base attacks.....i have mouse 0 as the starting ability "Left punch" when i go to left punch …
OK GiL for reasons unknown to me, i can get my control map to play an ability...i was thinking of going the route of playing ability/ability combos and by passing base attack since the way its setup doesnt work for my game but when i set it to an ab…
ok i get that same goes for if he is blocking with hands/feet?
and about damage dealers: if its fighting, i create a gameobject and place it on the characters hands and feet(or legs?) and then add damage dealer component?
well i want the block to be just that, a block not a "chance" to block..character holds a button/key and player block attacks and takes less damage optionally i would want the block to only last so long before being able to block again i guess but t…