using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using InControl;
namespace CMF
{
//Advanced walker controller script;
//This controller is used as a basis for other controller types ('SidescrollerController');
//Cu…
Check Status > Ally, Check Found Group Size is less than 4,
success- summmon
fail - other move
This is how im trying it but it currently still doesnt seem to be stopping the summons at 4
Visual polish isn’t a concern: I can take care of that, just trying to achieve mechanical polish and make sure I’m using ORK efficiently :) sent you an email at your “contact” emails
Currently moving them as part of ability events With a switch action ability like you said. Using change position nodes and I was trying to store variable of the location of the player when they use the ability and have the target move to that vari…
Currently I just have it added in battle animations after the first part of an enemy attack, but it would be useful to be able to do inside of the actual attack itself
IE for ranged attacks when i want control over when the ranged projectile prefab…
Sorry to revive this one, been working on this a bit and not sure exactly what nodes to use for all this.
Event Settings (Add actor) Change Game Variables(set variables) > Change Status Values > ?