Aha! But see that is the problem :) on topdown games the actor doesnt really rotate so changing the projectile to the rotation of the actor's rotation is not correct.
The problem here is finding the rotation value
Hi Gil,
I have done some more research, I can now say with certainty it is not something with the Move AI settings!
After visiting some older scenes I made, i also found out battle triggers do not work anymore! Which sounded like a drama at first…
I'm not sure I get what you mean. This is already occuring just with the Follow Leader setting that only uses position as far as I know?
Thanks in advance!
I updated to each version incrementally, just haven't been focussed on group members for a while.
To verify this behavior i returned to a commit from about 3months ago (on version 2.32.1 ) and it was still working here, checked the settings of the…
Using the new UI.
Odd that its working as usual for you then, since it was the only change after a git reset.
here is the button
https://imgur.com/a/aMpe5Vc
just using the generic button at the moment as shown in screenshot.
Sure, here is the event.
Store grid cells happens first
Second node is to make the 2D sprite face the target.
Third is execute a function for animations
wait is well, wait :)
calculate damage node
and last one is the event i described earlier that…
I tried this but I seem to be doing something wrong.
There is an event for the spell, this calls en event to make the cells have the "fire" event.
https://imgur.com/a/qV80rEg
I added another imgur, here u can see the Store Grid Cell node in use.
…
Thanks for your quick reply, as always!
1) It is already on XY horizontal plane in game settings. I am on version 2.31.0 already. Though i think i have a way of fixing this another way.
2) I already disabled the use deployment cells, the wait help…
Ill post some pictures showing the current setup that might help give an insight.
https://imgur.com/a/HKlfywC
The custom input origins (using rewired) do work correctly. Even when selecting a button that is usually working (for example the interac…