86) So working with some anti-cheat stuff, I'm trying to create a script that does the following:
a) on start to Remove all items from specific item types (for example Armor and Weapons)
b) scan a list that I will have already created for the play…
@Keldryn how is the ootii controller going? I'm thinking if using Actor Controller instead of Motion Controller let me do things easier because I read that AC doesn't take over the animator.
Do you think that is easier to do a full integration with…
it was where it had Bars (use bar->use image) in my cast time/individual target status (hp). No problem, 10 minutes of extra work to just re-attach them
make sure you save your ORK project after the update (inside ORK I mean). I also had minor issues with the HUD (some missing images) but no errors or anything
awesooome update! just a heads up, I had some images in HUDs missing after the update and just had to re-attach them, not much of a problem just mention it if someone has the same issue.
http://forum.orkframework.com/discussion/comment/26780/#Comment_26780
@Keldryn has a very nice tutorial regarding UMA, hope it helps you as it did to me.
An old unsolved question:
60) I cannot make the Follower Auto Respawn in Move AI work, it follows me (leader) just fine but when I get out of range it doesnt respawn near me.
your answer was:
60) Make sure your battle ranges are high enough (or …
85) I'm finding myself using events more and more, and now I don't use combatant spawners components that much, I use the event system. What I'm missing is 2 nodes: Remember Combatant (for the Spawn Combatant node) and Despawn Combatant (when again,…
So I run a death event for my enemies, and when 1 dies if more are spawned around, they stop chasing me for 1-2" (until the death event of the other enemy finishes). do they share something and this happens?
this custom ID is generatedseparetely from the weapon and can some times change with custom scripting too.
You mean when the weapon is chosen by selected data choise node to instantiate the prefab?
I want to have a unique custom ID for some weapons, which I declare it via a script in the prefab of the weapon right now for the drops etc. but I want to access this ID from events via select weapon choice for example and get this selected data ID…
Is there somewhere I can have a script (component) that I can call methods? when I h selected an item with "Selected Data Choice" it's not equipped so no Equip prefab that I can have the components in it and run scripts etc.
Could I hack my way to …
83) Is there a way to get a Selected Data's variable? I have set a variable in a weapon (in inventory tab>Weapons>Add Variable) and want to get that value in another event