Ok cool I believe I'll be able to do this because I'll be making my own Opsive wrappers. To use the call function game event, do I need to specify the class and namespace ? Also, if I want my player to enter a trap but have it affect an NPC then how…
Yeah I got it working. I had a 'has recipe' node connected to a 'use rcipe' node and it wasn't spawning my crafted sword on the bench. I removed the 'use' recipe node and it works. Only thing I have to do now is add an exit button to the crafting sc…
Ok the menu shows up now and I can see the ingredients and able to click create.
I have another problrm..
I have a Has recipe>Use Recipe>Spawn Prefab> setup but it won't spawn in the scene.
I added an Add to Inventory step but it wont ad…
"...and TPC's components are full of serialized protected and private fields)."
Yeah Opsive is on a tight operation lol. I don't even try to modify their code except for bugs correction that they post to make.
Behavior Designer integration is the…
@Keldryn yeah man make a PayPal donation link I'll be happy to help. So far on my very basic programming experience I see how much stress and work it is to script especially to integrate stuff.
Hopefully Opsive releases 1.4 by January
Thanks for letting us know. Ooti's motion controller is also integrated with TPC so you won't be going too far away ;). I may be using it myself on a future project. So whatever you learn I'd be interested. As for unpaid time, set up a PayPal. I'll…
Ok that makes sense to wait then. Thanks for the info. I had the same happen to me as well with the bow. It's kinda fun watching an archer AI run toward me only to shoot himself in the face! :)
Yep I did try that. I had an OnTriggerEnter start to block the player control and enable the boat's controller component. My player didn't even trigger the event so I have to go back and see what's wrong.
Ok thanks. I realize it's definitely the start up scene because I created two new test scenes and I spawn between those two with no problem so thanks for the variable set up idea I'll try it and let you know if I get it working fine again
@Firrerreo Yes! It's in my first scene after the menu scene, to spawn the player and place him at spawn point 0. How to fix this then without removing the ability to spawn from the main menu?