Combined Value is always a good idea I think.
For most of my stats I have
Final Stat (Combined Value) = ((BaseStat + StatBonus)*StatMultiplier)/StatPenalty)*GlobalStatMutltiplier
Optionally some stats are also given level bonus + (Level*StatLvl…
A dual timer on status effects would be neat.
For example if status effect is added to combatant and it's set to expire in two turns, but battle ends in 1.
For turns to translate into seconds when field mode is activated.
There would need to be…
What could be causing this error? It happened only in built standalone game when I picked up item.
I'm on an older version. 2.29.2
NullReferenceException: Object reference not set to an instance of an object
Hey, if I call this inside Ability cast, would this "Select every enemy that was target of this cast and died" ? Or do I have my filtering wrong?
I'm trying to make a perk where if you kill enemy you get AP back. So trying to count each kill.
Hi, I had problems with Custom Camera Wrapper reacting with battle camera events and I added in Start
and now it works. So, I think maybe
I do want to remember them. Basically, what I have Is that you can place snares, traps, and like drill ice fishing holes. So, I want them to persist when you load the game.
But, since some of the placed items may have multiple states. L…
I have a new question. About ORK Object Variables.
If when I spawned a prefab in the scene, on Awake function I set the Object ID string. Will the Ork Object Variable initialize its saved state based on this string?
Basically, I'm tryin…
I want to make in custom code the cycle of Start New Game -> Go Back To Title Menu -> Start New Game. And I have a few questions
1) Is this enough to call a New game on ORK, so all the data gets reset or there is more I should be cal…
I have an unusual status effect I want to attempt. And I wanted to consult on the best way to approach this.
Hallucinations - Target sees extra fake enemies while under influence of this status effect.
I'll probably write the custom code for sp…