Hey, I'm trying to re-save a string array and I'm having trouble deleting it so I can use set again.
I tried these two things:
CurrentProfileData.RemoveArray("ArenaRunIDs");
CurrentProfileData.Set("ArenaRunIDs",…
Thank you. Would from minimum not reset the cached points? If I understood the description correctly?
"From Minimum: When leveling up, this status value will restart from the minimum value.
If disabled, the status value will continue to grow, using …
Thank you!
For #2 I'm more looking to add a fixed bonus to normal type/noncombined status values.
For example, I have a regular status value called Skillpoints. In my custom "Skill Shop", players can spend Skillpoints to upgrade status values.
…
I would recommend you the one I use: https://assetstore.unity.com/packages/tools/ai/dialogue-system-for-unity-11672
It comes with ORK integration and it's on sale now
Hey everyone! We are preping for kickstarter on February 1!
It's already possible to sign up: https://www.kickstarter.com/projects/animmal/the-way-of-wrath-rpg
Massive work is going to this one. Research, planning, revising. If you are launchin…
Pixel Crushers has a really good support. You can try discord:https://discord.gg/MWjq6hP
I'll write Tony about email issue. He can probably also update ORK support, but usually you can fix that easily if you are in a hurry. Usually just ORK will cha…
Hi,
It's not possible to modify data in DataObject ?
For example when I called Set() function a second time with same key I got the Dictionary Error.
ArgumentException: An item with the same key has already been added. Key: AppearanceData
System.…
Thank you! That looks like it worked.
In case anyone is wondering I made one general DataObject to save overall game settings and information. In here I saved profile Specific DatabObject so I can let player switch profiles.
And in this profile Da…
Hey,
Is there a way for me to extract DataObject into string for manual saving, and later construct this? Or ORK is using another superstructure for that?
Use Case is: I want to save some data based on player profile and not game playthrough.
For…
@Keldryn Tutorial should help out: http://forum.orkframework.com/discussion/5215/tutorial-ork-animations-using-mecanim-my-all-new-comprehensive-guide/p1
If you want to use code easiest way to do equipment specific stuff is to attach any monobehavio…
Coming back to save question before. What if I don't want the save data of characters to be tied to specific scenes. Would something like this work?
1) I create a Character Manager Class that tracks the data and design time prefabs for each charact…
I think this is more of a broad request for ORK 3.
Combatants are largely designed to be for combat. And if you want to use them as NPC's you just sort add stuff on top of it.
It would be nice to have them architecturally to be designed as NPCs.…
AOO is done purely through battle events. It's not a core feature.
in AOOPerformMoveBy event, Grid Move Out of Range you will find Use Range option. By default it's set to attack. So it's based on base attack ability range.
You can change it to …
Hello!
I'm coming back to saves after some pause and I'm fuzzy on probably what is a stupid/obvious question. :D But I wanted to ask your advise on how to handle this kind of case. (Custom Scripting)
Short Version: I want to take a combatant inst…
I did it by checking it in damage formula. If status effect/status value is present on character and if formula value is greater than target health then formula value is set to 0.
Thank you, I think those issues were resolved.
I have one new question. I want to make a Attack of Opportunity feature with custom code, similar to how you have grid movement attack of opportunity.
And the question is how could I make enemy atta…