Maybe i'made some mistakes in other parts of the code, but here's my method:
public void ReturnTaskById(int taskID)
{
//erase task from group
Combatant combatant = ORK.Game.Combatants.Get(taskID);
combatant.Group.Remove(…
I have now another problem...
Is it possible, given the real ID of a instanced combatant, assuming the combatant is in a group, destroying the instance associated to that group?
I mean, i've created a combatant A given the RealID Index:
Combatant …
Thanks very much! :D
Now i can iterate actors in the active group!
But it doesn't work properly yet. Analyzing the event with the other person i'm working with, we realized that there are some things that we don't undertand about vars...
The event…
Thank you very much, that's exactly what i was looking for! :D
Now i have a second problem, using the Check Status node:
The node doesn't check the class properly, since i enter a success test and it doesn't pass the check. Trying to understand wh…