I was wondering if there is any update on beta 6. The last update I seen was from July. Kind of curious if there is a roadmap update or anything to check on.
That live debugging looks really good.
I am glad to see such a great feature added in.
Man if I could pay a million dollars to have Makinom magically ready I would do it.
Looking forward to seeing the official release this year and than seeing the…
So positive feedback time.
Starting with reorderable list thank you for the love of god. You made my day just with this one change. This helps a lot if you have over 100 monsters in your game and decided to say reorder them by race or type after ma…
Are you trying to do a Legend of Zelda system for real time combat or some other system?
Reason why I am asking I am doing a 2D Metroidvania Platformer and currently having a lot of success with a custom character controller so might be able to hel…
Thank you for the advice, but I ended up coding my own ORk spawning for items and currency on death. I am using a custom coded character controller with it's own custom death event using the ORK API so I shoved some code in the death function of the…
So question when you reach a point for alpha or beta on orkframework 3 can your customers buy am alpha key to one support the project and two to give early feedback? I think I speak for some people that we would love an early key to buy and test it…
Will there be a way to turn off certain elements in the orkframe editor? At the moment there is a lot of stuff we don't use such as notification setting override in items, console text almost everywhere we don't use, and so forth.
A lot of those things sound great.
At the moment my main one is looking forward to having the new UI system. Be nice to be able to fully use sprite atlases for certain things than the textures format.
The streamlining of the attributes sound real…
Is 2.28 going to be the last release before the new makinom updates?
I am really looking for ward to the new update seeing how I just published the first public alpha for people to try out.
I was wondering can you just give out a little into on th…
For the 2D AI movement is there anyway to just lock the rotation all axis and force him to not move on the z axis via a script so I could use the move ai move.
Where in the API should I look for this and is there a way to see the code behind the AI…
So I have the option turned on already, but nothing. I checked to make sure enemy has an exp value in his stats and he does. Is there any other thing that I need in my scene for it to count as a battle. I have a real time battle arena in. When looki…
So the reason I had asked about the adding custom exp was I am using ream time battles in my project. For my battles I am using the Real Time Battle Area. In the documentation it says these do no run the battle end or battle start events. Because of…
I actually ran into the issue with Dreamwalker23. When I updated my main menu stopped working even without changing anything.
Tried restarting Unity like he said and isn't coming back. The UI appear, but the buttons aren't working correctly. When …
It just took a little bit for the package to appear on the package manager for the alpha.
After 24 hours it finally appeared. Now to just sit back work and wait for the glorious Orkframework 3.
Is there any chance we might be able to get a small li…