Filter selected combatant require a "Select Combatant" node to work thats why its not working this way.
Select combatant node will store combatants into a selected data then you use this "filter selected combatant" to keep some of them ;)
And I know it could be done another way but adding the title/description/shortname changing with the level of ability like the other data could be great too :)
e.g each ability level own their own name/descrption in the editor that can be reflected …
Hey :)
It could be nice to have a rebinding system in ORK itself in the menu part for example ,its something really missing even if I know rewired.
The tool itself work weel but it is sometime complicated to make it open close properly ^^
Hello !
I tried to activate and deactivate the focus on some part on the menus,but the problem still occur.
For example 0 focus on hovering ,or focus on hovering on some boxes I don't use in battle etc but nothing change.
So this update (unity or O…
Well I found where the probleme was ,I used a battle 3D component and the player was spawning in collider triggering the battle...
I changed it for a battle component and a autostart ,everything work ^^
Good ^^ Do you know approximatively when the update will be released? In my memory you talk about stopping update during the "port of ORK on another engine, am I right or I misunderstood?
Thanks I will try this way^^
Ok I found where the problem is but not sure how to solve it.
In my UI box prefab the OK button is "interactable" but once I play in runtime the button start "not interactable" wich seems normal but once I start to add point in the distribution valu…
I got no responses when I click on the Ok button, I even add a question when the Ok button is clicked but nothing happen.
I recreated the UIbox aswell thinking the version maybe breaked it but nothing more.
I will check the position in runtime becau…
Hello!
Thanks for the test.In my side the whole things worked in June after you updated ORK and I don't remember any specific action for this to work.
I take the screenshot of the menu part ,the UI box I use and the OK boutton part in the UIbox I u…
GIL you are the ultimate G.O.A.T ^^
Your work is unmatched and I want you to know that.
Offering multiple options for the engines is HUGE ! At the moment I'm stuck with Unity,my projects are too much advanced + I bought so much asset in the Unity st…