p4martin

About

Username
p4martin
Joined
Visits
473
Last Active
Roles
Member

Comments

  • Still not able to eliminate the character selection in inventory. It still shows up. If possible please show settings for this. I wish to also have a Molotov. I will use the example from the tutorial (Grenade) this works. However, I wish to have th…
  • Ok awesome. that I understand. Target Range I found that to be quite a unique idea I have not yet seen. Thank you.
  • The game I want to create is single player. How do I set up the inventory so it does NOT ask what combatant to use or attack. I just want to be able to equip or use an item for the player as there will be no "Group combatants". Use an item and it au…
  • Okay, I'll keep that in mind. I have decided to start fresh. It seems that because I used parts from two different tutorials, I have kind of dug myself a hole. So this time I will only do parts relevant to what I want. Love the detail of the syste…
  • I thought I found the right section but to no avail. Now I get multiple errors from Unity and Ork/Makinom and no idea what I changed. The character used for Underline is not available in font asset [28 Days Later SDF]. UnityEngine.Debug:LogWarning …
  • Past question. Yes, the sub menu for target was set. However, now that I have removed it, nothing works. If I click the "use" button, nothing happens as with all the item choice buttons. Still have not found out why 2 grenades are removed from inv…
  • I am still having the problem, that when a grenade is thrown, 2 are removed from Inventory. Any suggestions.
  • I have been bouncing between tutorials. Action Tutorial and the RPG Turn based tutorial. I started to set up the inventory from the Turn based tutorial so I think its something from that. I will check the areas you mentioned. Sorry for all the troub…
  • Ok, awesome, I did the tutorial and all seems to be working, thanks again. I have a couple more questions, however. 1. When I select the "use" button, another menu pops up with two blank buttons. These I believe are confirmation buttons "Yes" and "…
  • How did I miss that? Ok awesome, Ill give it a go. Thank you. Cheers
  • Are there any specific tutorials on setting up a drag and drop grid / cell based inventory with top tabs for item types? I have read through most information but seem to be lacking in understanding what each component actually does. I can't even ma…
  • Actually, I think it will be fine as controller for movement only, and no problem adding animations to it for ORK to use.
  • I would assume the normal auto animations would not work as not using the built in controller. But how about say death animation or attack animations would they work as normal? Or would I need to call any animations from the combat nodes?
  • If I use the alternate controller and camera, do the animations via the ORK editor still work. Or do animations now have to be triggered by code? I like Invector's controller and camera but wondering if I can still use the editor for animations assu…
  • Ok I got it working. My experience with the system is very new although had this for a while. I had set the min / max values incorrectly. Had hunger min set to 100 rather than zero so when player started he died as hunger min was 100. I have now ma…
  • Ok one thing I have noticed is that the bool isdead = true. Yet character is playable. I am using a separate controller and camera. Invector Third Person Controller and Camera.
  • Yes it is listed HungerDecay - It displays as above the name and a small dash... nothing else and the hunger consumable value does not change. I also tried setting a condition being run only when hunger > 0 but did not seem to make any diffe…
  • I followed the poison example in the game tutorials, but to no avail. Nothing happens. In the status effect Status Conditions: Status Value = hunger Change Value = 1 Operator = Subtract / value Set On = Time Set Every = 5 End on Death / Item bein…
  • Ok was not sure if you could do that with no grief. I assumed using Normal for the max value was a must. Ok got it thank you....
  • Very useful tutorial. Muchly appreciated. Cheers