sherzh

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sherzh
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  • When exporting language content from schematics, also specify the name or index of the actor in the information line. Otherwise, it is not entirely clear who owns the replica. (ORK 3)
  • I remember doing something similar in the Opsive Ultimate Inventory System. It also creates a separate asset for each object. I just attach this asset in the inspector to a variable (_itemDefinition) and can easily access any of its values. For exa…
  • Yep, thanks, got it! But if this value does not change during the game, i.e. I set it in the editor and don't touch it anymore. Is it possible to somehow take this value? I know that a separate asset is created for each object, doesn't it store this…
  • Oh, I overlooked the settings variable. Thank you very much for such an instant response!
  • Addressables as an asset source (for ORK 3)
  • By any chance do you have Reload Domain disabled in your Unity editor settings? ORK/Makinom currently require domain reloading or not all systems are initialized correctly when hitting play. Wow, yes, you were right! I had reload domain turned off. …
  • Ok, something seemed to work out, but .. then it broke again. I reimported the makinom 2 folder, ran the scene and everything worked for me. But then I restarted the scene and got the following errors. MissingReferenceException: The object of type …
  • But the truth is that this happens in a project where there are already many other assets (I don’t know, maybe they somehow conflict). There are no such problems in the new project.
  • Unable to run a very simple empty scene with OrkGameStarter and AutoMachine. This error is thrown. I've been fiddling with this problem for a long time and came to the conclusion that for some reason Maki.Game.Player(PlayerHandler) is null and auto …

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