Thank you for your answer!
I learned a lot from knowing that there is an item "use count" in "Text Display Settings".
If feasible, I'd be happy if Use count text codes could be used with "text codes" such as "Additional Content Layout".
Thank you for your reply. I understand.
It doesn't matter if I pay, so I would appreciate it if you could upgrade the version so that i can display the list of available abilities on the HUD with Combatant Select.
Hi!
Thank you for releasing 3.4.0!
Thanks to you, I am now able to view ToolTip in "Combatant Selections".
By the way, has this tooltip added the ability to list the abilities possessed by the selected Combatant?
Thank you for your confirmation.
Is it possible for me to place a script order with you regarding the implementation of tooltip options in Combatant Selection and the ability listing in Combatant Selection?
Of course, it is a paid order.
* After th…
I'm sorry to keep posting.
Let me ask you another question.
I set it like this, but Ability was not displayed.
I want you to see what's wrong with this setting.
Thank you!
When I followed your instructions, I was able to see a tooltip.
However, a new problem arose here.
The tooltip only works when i hover mouse cursor over the button.
I want this to be compatible with keyboard selection. Is there a settin…
First 3D RPG Playground Is assumed to be used.
If I want to implement the "Tooltip" of the ability list in "Combatant Selections (Blue Menu Center Scroll)", should I add "HUD Tooltip" to "UI Box Blue Menu Center Scroll"?
I released a Steam game on ORK.
You can implement achievements, but you need to write a script in C #.
I couldn't code the script myself, so I outsourced the solution.XD
Hi!!
Mad Maxx's advice has solved my problem!
Thanks for the great advice!
I'm very confused about the change from ORK2 to ORK3, but I'm sure ORK3 is clearly the great development system I was looking for.
Using the Change Max Battle Group node, changing Combatants seems to work, but if you change Combatants at the start of a battle or at an ability, the game will be over.
For example, even if use "Group" in the "Call Menu", the gameover after the me…
Thank you for your answer.
When I called "group" with the call menu, the combatant change worked, but it is not ideal that the operation is not completed with one click, so I would like to write the process using "Combatant Selection Dialogue".
Is…