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  • Hello, I have a question about the UIbox that displays the inventory. For example, let's say you can have up to 20 items. I want to display 1 to 10 on the 1st page of UIBox and 11 to 20 on the 2nd page of UIBox. Left and right inputs switch pages. …
  • Sorry, the previous question has been resolved. ORK already had such a feature. "Use Conditions" I found an explanation. "The local origin for variables will refer to the content of the action, e.g. the variables of an item, ability, or equipment."…
  • Hello. UI > Menu Screens >Inventory 0 >Use Sub Menu Settings Is it possible to change which Menu Item is displayed depending on the selected item (or by its item type)? Or, just changing the text is enough. "Menu Action" is "Schematics" (…
  • Hello. UI > Menu Screens Add Menu Part > Inventory 0 > Sub Menu Settings > Add Menu Item >Menu Item 0 >Menu Action. I chose Schematic. "- Schematic: Starts a schematic, using the selected item/ability/etc. as (local) selected data…
  • I noticed that Use item needs to set Combatant Selections. thank you.
  • Hello. How do I use items (eg potions) from the Menu Screen? UI > Menu Screens Add Menu Part > Inventory 0 > Sub Menu Settings > Add Menu Item >Menu Item 0 >Menu Action. I have selected "Use" in Menu Action but it doesn't work. …
  • Thank you very much, solved it.
  • Hello. Are there any nodes that give the player experience Reward? Or, Is there a node that makes ORK think the player has killed the enemy? I can have enemy combatants and set Experience Rewards. 【postscript】 Sorry, I found a solution myself.…
  • thank you. That helps a lot. I will try.
  • Thank you for your reply. Yes, I'm trying to move it directly with the input. (Ultimately , If I can move the player one cell at a time by tilting the controller stick, that's fine. With or without the Grid Move command. ) I can check the player i…
  • Hello 3DRPG > 16 Follow Me! > Move AI third line from the top. It looks like it needs to be changed. "Combatants > Combatants" → "Combatants > Move AIs"
  • Thanks for the update. It was helpful.
  • Hello 3D RPG Playground > CRAFT 05 Materials Loot New Loot > Materials > Level Range ''Level Range'' not found. Maybe the tutorial needs a little change. Same for New Loot > Slime > Level Range.
  • Hello 3DRPG > CRAFT 02 Crafting Recipes Equipment Recipes > Shield 2 Recipe > Outcomes Maybe, "Click on Add Outcome." should be removed. Same for the "Armor 2 Recipe" and "Poison Ward Recipe". I'm sorry if I misunderstood.
  • 3D RPG Playground > 14 Research Trees(+MENU) > Research Menu Screen >Menu Screen Settings >Combatant Settings I can't find "Change Battle Sorted". Just in case, I'll report it. Sorry, I made a mistake. If you disable "Only Battle Group…
  • Succeeded. thank you. I used method 2. It was easy to set the animation for each ability.
  • thank you for your reply. I'll give it a try.
  • Hello. I want to use different animations for each ability. Ability Start Animation uses three schematics. "BattleView User" "Cast Animation" "Battle View Target" What is the easiest way to change only the CastAnimation part to a different animati…
  • thank you for your reply. It helped me understand. thank you.
  • 【this is not a question. I'll make a note of it for anyone who has the same problem as me.】 Notes on importing the completed status system Setup. Status > Status Values ↓State after ORK import. ↓State after importing the completed status sys…